How do I make a statue?

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How do I make a statue?

Postby tundramagi » Sun Jun 21, 2009 6:16 pm

How do I make a statue?

I want to take a player model from nexuiz, put it in blender, move the arm up, export it as md3 or something, and put it in my new greek map.

I forget how to do this.
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Postby [-z-] » Sun Jun 21, 2009 7:56 pm

So you know how to take clothes off a model but don't know how to turn them into a statue, interesting.
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Postby tundramagi » Mon Jun 22, 2009 4:30 am

[-z-] wrote:So you know how to take clothes off a model but don't know how to turn them into a statue, interesting.


Taking the close off a model requires only editing a model's texture in a image editor.
Making a statue of a model with the arm raised requires importing into blender, moving the bone, exporting. Is there a way to convert zym to md3?

I don't understand how you compare these two seperate and diffrent opperations.

Z: why didn't you help me in your response :( ? What was the point of responding?

Also I sence that you are offended at something, or find something interesting, are you offended or interested?
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Postby Mizu Kitsune » Mon Jun 22, 2009 4:35 am

have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.
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Postby tundramagi » Mon Jun 22, 2009 8:02 am

Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.


Could you give me the command line line that will convert a zym into an .obj (need something that supports bones so I can move the arm.
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Postby FruitieX » Mon Jun 22, 2009 9:44 am

Get this importer/exporter script: http://www.kot-in-action.com/files/tool ... d_beta2.py

Navigate to: trunk/misc/mediasource/ and open players.zip

Extract mesh.smd of a playermodel, and import it to blender. (apparently only the static mesh option works for me with this importer, so no textures :()
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Postby morfar » Mon Jun 22, 2009 11:17 am

tundramagi wrote:
Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.


Could you give me the command line line that will convert a zym into an .obj (need something that supports bones so I can move the arm.

There is a command in DP which allows you to decompile models from the console.
I think its decompilemodel path/to/model.zym
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Postby ai » Mon Jun 22, 2009 3:46 pm

tundramagi wrote:why didn't you help me in your response :( ? What was the point of responding?

As many times you have posted completely useless comments in other peoples threads, how can you even ask such a thing? You think you're special just because it's you who posted a thread and because it's you who have a problem?

You pathetic hypocrite.
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Postby Chubby » Mon Jun 22, 2009 5:49 pm

are you going to make a statue of yourself. Oh, that's so lame
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Postby tundramagi » Mon Jun 22, 2009 6:56 pm

ai wrote:
tundramagi wrote:why didn't you help me in your response :( ? What was the point of responding?

As many times you have posted completely useless comments in other peoples threads, how can you even ask such a thing? You think you're special just because it's you who posted a thread and because it's you who have a problem?

You pathetic hypocrite.


Z has said before that he would rather helpful comments be given than ones of other types.

How am I pathetic?

I wonder if Nada wanted women's rights in Iran... ? It's funny how it's being protrayed as if a few thousand college students == the majority of iran.
Last edited by tundramagi on Mon Jun 22, 2009 6:59 pm, edited 1 time in total.
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