BEER MODE 1.0 IS FINNISHED!

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BEER MODE 1.0 IS FINNISHED!

Postby unic_sorin » Wed Jul 08, 2009 8:45 am

LINK REMOVED BY ME
Last edited by unic_sorin on Fri Jul 10, 2009 10:09 am, edited 1 time in total.
SAVE THE WATER, DRINK MORE BEER!
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Postby Sven » Wed Jul 08, 2009 2:52 pm

muhahaha genius! and the next gun (mod of laser) is a injektion thing for LSD or HEROIN and the grenade launcher becomes a EXTASY launcher and the hook bomb makes gas (lit and smoking marijuana) :D ...no really i like the beer mod :D
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Postby Mr. Bougo » Wed Jul 08, 2009 6:37 pm

Ouch, why do you make it a FORK of nexuiz? Why not simply a pk3 that would alter the files in the main data pk3? So it won't be 600 megabytes but between 5 or 20 (no idea of the data you changed)

Also, I hope the source files are included, that's required by the GPL ;)
Meh.
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Postby lost » Thu Jul 09, 2009 11:35 am

That's a refreshing nex. :D

Along with the sounds & gfx it certainly makes an entertaining mod, nice work.

For a 6.1MB pk3 see here: http://prophets.aforumfree.com/developm ... 4.htm#5591

PS. Old story, is the shownormals thing common knowledge these days? It's one part of the release I'm not particularly keen on...
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Postby unic_sorin » Fri Jul 10, 2009 10:07 am

umm, yep you forgot the beer song from cdtracks folder,
anyway

DOWNLOAD BEER MODE 1.1

This is a smaller patch of NEXUIZ BEER MODE
Just extract the files inside of archive to
nexuiz/data folder
good luck and have fun.. :D

AND NEXGUN IS USING SMOOTHER SURFACES NOW


Image

p.s: -normals here :lol:
SAVE THE WATER, DRINK MORE BEER!
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Postby unic_sorin » Fri Jul 10, 2009 2:17 pm

preview of the new crylink
Image

Image
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Postby unic_sorin » Sat Jul 11, 2009 9:38 am

Image

what means this?

"nasty filename rejected" ?[/img]

and why it points to a wrong path?
i already placed the textures in textures folder,
but they weren't loaded. :?: :?: :?:
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Postby Gego » Sat Jul 18, 2009 1:02 pm

it uses absolute paths instead of relative...
[Image
Image
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Postby unic_sorin » Sat Jul 18, 2009 2:34 pm

How to do that on md3 's?

the nexgun works even i dunno how,
but the other guns ... well no :roll:
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Postby Gego » Sat Jul 18, 2009 3:53 pm

look at how the original source code looks like...

a absolute path is forbidden in most instenses...

a relative path is set from (A) the execution folder [or] (B) the game's gamecode folder.

IE: a relative path is set up like this:
Code: Select all
images/gfx/common.tga
# or
./images/gfx/common.tga #the "./" means current working directory
# or
../havoc/gfx/NotSoCommon.tga # the "../" means that you go up one level in the directory tree


and you have to use "/" and not "\".
and remember to always think in a case sensitive way IE: "a" is not "A" and "B" is not "b".... (images.png is not the same file as Images.PNG)

compair this with a absolute path:
Code: Select all
/home/randomuser/games/nexuiz/data/gfx/common.tga
[Image
Image
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