Classbased revisited + New Weapon by Sven [R3]

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Postby ihsan » Sat Jul 18, 2009 1:52 pm

I loaded your pk3 and a bunch of assets are missing.
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Postby Sven » Sat Jul 18, 2009 4:10 pm

do you use svn? use it ;)
or use the option: use alternative hud layout
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Postby Mr. Bougo » Sat Jul 18, 2009 6:31 pm

Sven wrote:
Mr. Bougo wrote:Wtf, why do you use a string for this???

Using a float is the standard way to go.

Also, you're setting it to "0", then checking if it's "0" ?? The check will always pass! Why is there a check, then?


EDIT 2: Err, I'm not sure I understand that variable's purpose.


...i said im a noob :P
0 it pass ?! should i use better 1 and 2 or what...?
chaecking because the soldier should only upgrade his supermode if he is in supermode


Well, you're using a local string to contain a float that should be assigned for each entity...
If you want to set a variable for one entity, you must use entity variables, and not local variables.

I suggest you read the source a bit before trying to code something :)
Meh.
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Postby Sven » Sun Jul 19, 2009 9:55 am

hmm ok :)
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Postby Sven » Sat Sep 19, 2009 7:26 pm

HERE is a link to a .patch file of the classbased mod

Edit: now u can use ;)
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Postby toneddu2000 » Mon Sep 21, 2009 8:08 am

I'd like to test it but I don't know how to use this patch file, where should I put? And should I use the .pk3 file with it?
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Postby Sven » Fri Sep 25, 2009 3:14 pm

no the .patch doesnt work its for qcsrc and not loaded by the game you should download the thing on the top ;)
( http://nfc.jtos.de/Classbased_Sven_r3.pk3 )
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Postby toneddu2000 » Sun Sep 27, 2009 10:05 am

well, I've downloaded the pk3, I've unpacked in the data folder, and I ran Nexuiz with eggandbacon map, but it appears only the team-select screen, but nothing happens. Or better, I don't what it should happen! :D
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