Original was made by Psychcf
~LINK UPDATED~
I hope it works when you just put it into the nexuiz/data folder...
-Has now the 3 classes : Ninja, Soldier and Hunter
--Ninja is the fastest but has the lowest HP and it is only 50% visible
If you kill 10 in a row the ninja gets more invisible (0.3 or 0.2) (but buggy at this time

Weapons: Laser, Rifle, Devastator(my creation NEED A SMALL MODEL (has porto because small))
--Soldier normal fast double HP (200) if you frag 5(g_balance_classbased_soldier_supermode_killcount "5") you become 30 sec invincible and strenght
Weapons:Grenade Launcher, Rocket Launcher and Uzi (Machinegun)
--Hunter bit faster than Soldier (no special, but i will make faster refire after 10 chainfrags)
Weapons:Hook, Rifle and Nex
and all classes have the Port-o-Launcher
New Cvars (and some of the original classbased):
defaultNexuiz.cfg:
- Code: Select all
set g_balance_classbased_soldier_supermode 1 "1: Soldiers can get 30 seconds of strenght and invincible"
set g_balance_classbased_soldier_supermode_killcount 5 "frags a Soldier have to chain to become super"
set g_balance_classbased_soldier_start_ammo_shells 100
set g_balance_classbased_soldier_start_ammo_cells 50
set g_balance_classbased_soldier_start_ammo_nails 100
set g_balance_classbased_soldier_start_ammo_rockets 350
set g_balance_classbased_soldier_maxhealth_stable 200
set g_balance_classbased_soldier_speed_moverate 1 "speedmultiplier for Soldiers (0.5: half / 2: double)"
set g_balance_classbased_soldier_speed_jumpheight 1 "jumpheightmultiplier for Soldiers (0.5: half / 2: double)"
set g_balance_classbased_ninja_start_ammo_shells 0
set g_balance_classbased_ninja_start_ammo_cells 250
set g_balance_classbased_ninja_start_ammo_nails 100
set g_balance_classbased_ninja_start_ammo_rockets 0
set g_balance_classbased_ninja_alpha 0.5 "visibility of Ninjas"
set g_balance_classbased_ninja_maxhealth_stable 80
set g_balance_classbased_ninja_invincible 0 "1: Ninjas starts with a lifelong invincible powerup"
set g_balance_classbased_ninja_speed_moverate 1.4 "speedmultiplier for Ninjas (0.5: half / 2: double)"
set g_balance_classbased_ninja_speed_jumpheight 1.4 "jumpheightmultiplier for Ninjas (0.5: half / 2: double)"
set g_balance_classbased_hunter_start_ammo_shells 0
set g_balance_classbased_hunter_start_ammo_cells 250
set g_balance_classbased_hunter_start_ammo_nails 100
set g_balance_classbased_hunter_start_ammo_rockets 0
set g_balance_classbased_hunter_maxhealth_stable 100
set g_balance_classbased_hunter_speed_moverate 1.1 "speedmultiplier for Hunters (0.5: half / 2: double)"
set g_balance_classbased_hunter_speed_jumpheight 1.1 "jumpheightmultiplier for Hunters (0.5: half / 2: double)"
weapons.cfg(my weapon):
- Code: Select all
set g_weaponreplace_devastator ""
set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_balance_devastator_primary_ammo 7
set g_balance_devastator_primary_damage 100
set g_balance_devastator_primary_edgedamage 0
set g_balance_devastator_primary_force 1000
set g_balance_devastator_primary_force_beam 100
set g_balance_devastator_primary_radius 150
set g_balance_devastator_primary_speed 3300
set g_balance_devastator_primary_refire 1.5
set g_balance_devastator_primary_animtime 0.75
set g_balance_devastator_primary_lifetime 10
set g_balance_devastator_secondary_ammo 1
set g_balance_devastator_secondary_damage 0.1
set g_balance_devastator_secondary_edgedamage 0
set g_balance_devastator_secondary_force 500
set g_balance_devastator_secondary_radius 60
set g_balance_devastator_secondary_speed 33000
set g_balance_devastator_secondary_refire 0.7
set g_balance_devastator_secondary_animtime 0.3
set g_balance_devastator_secondary_lifetime 30
DEVASTATOR:
by the devastator primary attack:
when you shoot first a beam(LIKE nexbeam) cames and later (longer if the distance is higher 0.01sec-10sec)
the beamend explodes the beam makes 0 damage only push a little bit
secondary:
for escape, an explosion makes smoke and pushes you away (speed is very fast)
and the last change:
hookbomb is now a smoke bomb (only effect, with cyan-blue fire effect)
and make the porto red glowing and added pants and shirt textures
...programming quakeC for 5 days xD[/b]
~LINK UPDATED~
-made "//" in front of all lines which made the supermods