z80 wrote:toneddu2000 Your models look very nice, but a little hint: tractor bucket (it's front blade or how it is in English...) should be at least the same width as distance between caterpillars + 2 * caterpillar width

And it's cabin seat looks too big compared with other parts. It seems it's driver is 5 meters tall... Please, don't pay much attention on this, it's only my opinion, but I'm not a designer

Ok thanks, I'll try today to make some changes!
z80 wrote:We may make a branch with the map and try your models to find out how it would look like with them.
Well I'm still learning with Rapid SVN and, for now it produced to me only a headache !!
z80 wrote:As for trees without leaves It seems to me not so good. First, because it would not be possible to hide behind them and Nex weapon would be a "victory gun" without any opportunities. Who takes it first wins the game

In case of a big no leafy trees People could hide behind them! But, if you prefer leafy ones, is not a problem!
z80 wrote:And second, I'd like to keep design as close to original place as possible for map to be recognizable by people as some really existing place.
Understood. You're right.
z80 wrote:Anyway, I'm not completely against the design suggested by you. Let's experiment and compare results.
ok! Let's see what we can do!
PS: I'd like to talk to you in these Xmas days, by skype or similar, if you have time, about the possibility of create an high poly terrain with mega-texture in Blender