Blender to MAP exporter

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Re: Blender to MAP exporter

Postby Rad Ished » Sat Mar 27, 2010 10:37 am

Hey z80, how it all going in the exporting business? I've been looking at some google earth models and trying out your exporter with this.
Keep up the good work :D
Also if you put your latest version into your first post in this thread.... it would be a lot easier to find!
...
Tonedu: it's occurs to me that this building site map you are making could really benefit from a whole load lot of lighting.
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Re: Blender to MAP exporter

Postby motorsep » Sat Mar 27, 2010 9:31 pm

z80: I was exporting a mesh to a brush set. I got following error: http://www.pasteall.org/11987
Why do I get the error?
Thanks.
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Re: Blender to MAP exporter

Postby z80 » Mon Mar 29, 2010 3:42 pm

motorsep: Well, ... it happened one mesh or a part of a mesh when subdriving contain no faces. If you supply me with that mesh it might be possible to tell you more exactly. And in the case of bug fix it. Please don't keep it secret, please, share that mesh :)

Rad Ished It goes not so well as I expected when was designing it. One of all reasons is because the exporter is not so user friendly. At least at this moment. I've composed a map "cie_v1" as a tutorial "how to" for the exporter. My aim was to make it looking as real as I can containing complex geometry. Because I don't like the most part of Nexuiz "squared" maps. They are perfect from performance point of view, but look quite unnatural.

Very good idea, thanks! I'll put the latest version to the first post!
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Re: Blender to MAP exporter

Postby Rad Ished » Mon Mar 29, 2010 4:14 pm

Hey z80, I've been mucking about with this model that i got from google earth.
http://www25.zippyshare.com/v/91214707/file.html
This is the .blend, now I am having trouble exporting it. I guess it's because the model is made of meshes that are only flat surfaces and have no volume, anyway, i keep getting errors.
It's a building by Henry Lloyd Wright.
Also, can i recommend you re-post this topic in the Xonotic forum, as this forum is getting very very quiet these days...........
http://forums.xonotic.org/
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Re: Blender to MAP exporter

Postby motorsep » Tue Mar 30, 2010 2:23 am

z80: The issue was resolved by deleting all the meshes from the scene, except the one needed to be exported as brushes (and it was moved to Layer 1 before exporting). I think exporter needs a button or a check box "only selected". Also I might have had that mesh in the layer different from layer 1.
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Re: Blender to MAP exporter

Postby z80 » Tue Mar 30, 2010 8:37 am

Rad Ished: I'm sorry, but a file seems to be empty. A least my Blender shows no meshes inside. Strange...

Oh wow, I've missed a lot :) New project Xonotic. But What should I do? Should I just post a link to the exporter and to example map?

motorsep Actually it's strange because example map "cie_v1" consisnts of several layers and is exported without any troubles. And that's correct that exporter processes all objects but not only selected. It doesn't process mesh only if it has "ignore" game property set to "true".

I'll try to take into account "only selected" button. But now it might be possible to mark all unnecessary objects with "ignore" property to get the same effect.
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Re: Blender to MAP exporter

Postby Rad Ished » Tue Mar 30, 2010 1:32 pm

z80, its there but there is more than one scene, go to the scene menu and choose sketchup model, or somesuch.
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Re: Blender to MAP exporter

Postby z80 » Mon Apr 05, 2010 9:09 am

Rad Ished A problem has appeared to be slightly more complex then I expected :) I'm working on it. When it's ready I tell about results.
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Re: Blender to MAP exporter

Postby motorsep » Fri Apr 09, 2010 4:16 am

hi z80,

http://www.flickr.com/photos/48777284@N02/4504645330/

I created terrain, exported it as .map file. Turned out that all texture faces were messed up. Is there a way to keep textures at least aligned ? Otherwise there is no way to re-texture such terrain in NetRadiant :(
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Re: Blender to MAP exporter

Postby halogene » Mon Apr 19, 2010 9:47 am

soooo... I've got my ideas for a map sorted out and thought about starting with blender to do the vertex work. Is the zipped exporter script in your first post the most recent one? I tried to follow its instructions but unfortunately couldn't get it to work ("python script error: check console").

What I did was the following:

Download the zip file
extract it to the ./blender/scripts folder (all three subfolders and the txt files)
update menus in blender script window
select export->Nexuiz (.map)

I am using Ubuntu Studio 9.10, blender 2.49a

If I am missing something obvious, hit me on the head. Thx.

Oh and this exporter really is a very cool idea. Thx for that!
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