Blender to MAP exporter

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Re: Blender to MAP exporter

Postby z80 » Wed Apr 21, 2010 5:15 am

motorsep: Unfortunately, textures alignment is very sensible to what transformations are applied to UV-coordinates. In NetRadiant only three are allowed: position, scale and rotation. If one made even very little shift transformation result may become surprising. I believe this is the case you have met.

And I have no idea on how one may solve this problem. Actually there is one idea: make texture file with transformed image for each face but it's relatively big work and there would be as many texture files as faces in mesh.

halogene: I usually restart Blender to get changes applied. Oh, man, give me your had on a plate! :) :) :) One should copy only "./exporter" subfolder contents to "./blender/scripts" the rest of files and folders contain manual and example files. There is a mnemonic rule how to determine correct folder to copy: it should contain *.py file(files) and "bpymodules" subfolder.
Don't use the force, Luke! Try to think!
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Re: Blender to MAP exporter

Postby halogene » Wed Apr 21, 2010 8:48 am

Thx motorsep. I was following the instructions very closely... of course I could have used my brain instead. But then again I usually have better results when following the instructions :P

Here, have a slice of my brain on a plate (I won't need that part any more anyway, it was in charge for humor. What luxury! Pff.):


\..oOPBo../


I'll try how it works with only the .py folder. Interesting, that the script shows up all the same in the menu, though. But I'll test it as soon as I can. So I assume the most current version is the one that is linked in the first post.

Thanks for all your efforts in writing this script, anyway.

:D
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Re: Blender to MAP exporter

Postby z80 » Wed Apr 21, 2010 6:46 pm

Guys, let's continue this thread at xonotic forum: http://forums.xonotic.org/showthread.php?tid=326.
I've placed links to recent exporter and example map versions there.
Don't use the force, Luke! Try to think!
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