Alientrap intro

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Kay » Wed Jul 29, 2009 8:29 am

hmmm, i dont get it how to make dpv, i need some help :?
[img]http://pisarowitz.com/kay/sig.png[/img]
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Postby Sven » Wed Jul 29, 2009 10:09 am

please no intro i hate intros (in flatout2 i wait an half hour to play) what is about a video background for nexuiz (instead the picture)?

btw i made a nexuiz background for the classbased mode :) (for the 3 classes: ninja, soldier and hunter):
Image
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Postby Kay » Wed Jul 29, 2009 11:25 am

this intro only takes 8 sec :)
[img]http://pisarowitz.com/kay/sig.png[/img]
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Postby Mizu Kitsune » Wed Jul 29, 2009 7:04 pm

thanks for the link [-Z-]. video or 3d rendered background would be great. ok to make a dpv, you need dpvencoder. dpvencoder works as a simple command-line that has instructions when used without parameters. "dpv 30 frame#" would take all the targas in the folder named frame#.tga starting with 0 and stream them into 30 fps looped, or nonlooped (see dpvencoder.exe for info), video.
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Postby some-guy » Wed Jul 29, 2009 8:20 pm

What about some sort of spinning animation?
quick example http://img81.imageshack.us/img81/3221/atlogo.gif
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Postby Fisume! » Thu Jul 30, 2009 9:35 am

Too boring in my opinion :P
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Postby some-guy » Thu Jul 30, 2009 1:18 pm

I think it should have a more 'alien' or 'nexuiz' feel to it, look at all the one's made by the bigger companies, usually seemingly random things that are related to the game are happening and those form the logo.
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Postby MC SE7EN » Thu Jul 30, 2009 3:49 pm

a player model is standing there, looking like an idiot. a Nex beam comes out of nowhere and nails him in the head. a large splatter of blood hits the wall behind him and forms the nexuiz logo, then runs down the wall, passing through the form of the alienware logo on the way down and then runs down the rest of the way? random thought..
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Postby Samual » Thu Jul 30, 2009 4:03 pm

some-guy wrote:What about some sort of spinning animation?
quick example http://img81.imageshack.us/img81/3221/atlogo.gif

Holy crap I like that.
Do it yourself, or stop complaining.
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Postby mand1nga » Thu Jul 30, 2009 5:31 pm

I really like it, and I think this is something we need to make the game look more professional. I'd like to know its weight after being converted to .dpv ...

Also to make it able to be included in the game you should release it as GPL and make public the "source files" of the project.
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