Alientrap intro

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Alientrap intro

Postby Kay » Tue Jul 28, 2009 10:13 pm

Well, in almost every game you see a small intro movie with "A game by:" or something like that.
( something like this )




here is mine for nexuiz:
here!
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Postby [-z-] » Tue Jul 28, 2009 11:06 pm

Nexuiz used to have one :)


It can be done in dpv... we just need someone to make one.


dpvs can be created from a series of images, much like an animated gif.

It cannot be too large in file size and I'm not sure it's actually 'skipable' which might have been why it was originally removed.


You should use an open format like ogv for sharing your video, I had a little trouble playing it.

nice video though, if this skipable thing can be figured out, perhaps it can be included.

p.s. 40mb for 8 second clip = super lame
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Postby SC0RP » Tue Jul 28, 2009 11:41 pm

Wow man thats quality! Love it.
http://soundcloud.com/sc0rp
http://soundcloud.com/id-conscious
http://www.myspace.com/sc0rpnex

irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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Postby Mizu Kitsune » Tue Jul 28, 2009 11:54 pm

if i can find the old dpv code for nexuiz's logo.dpv i might be able to adapt it to more than just an intro vid. and if i had the time i could make one or too. dpv also supports sound, not sure how to add the sound when using dpvencoder.
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Postby MC SE7EN » Tue Jul 28, 2009 11:58 pm

that video is actually pretty sweet...very nice work...
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Postby Mizu Kitsune » Wed Jul 29, 2009 12:02 am

yes it is. maybe you can make the next trailer and that be wrapped in.
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Postby Sepelio » Wed Jul 29, 2009 12:03 am

Very nice. Hope it gets in!
Possibly not the worst mapper in the world.

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Postby [-z-] » Wed Jul 29, 2009 12:08 am

Mizu Kitsune wrote:if i can find the old dpv code for nexuiz's logo.dpv i might be able to adapt it to more than just an intro vid. and if i had the time i could make one or too. dpv also supports sound, not sure how to add the sound when using dpvencoder.


Here is how you make dpv

http://svn.icculus.org/twilight/trunk/dpvideo/


But you'll probably need to edit the engine code to create a way to 'skip it' -- this is if I remember properly.
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Postby Mizu Kitsune » Wed Jul 29, 2009 12:11 am

i know that. i have the entire hatchery, but nexuiz's old quakec code that loaded logo.dpv before it was removed.
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Postby [-z-] » Wed Jul 29, 2009 12:20 am

Mizu Kitsune wrote:i know that. i have the entire hatchery, but nexuiz's old quakec code that loaded logo.dpv before it was removed.


I believe the video was in 1.1 so look at an older revision around there ;o)

http://svn.icculus.org/nexuiz/trunk/?vi ... r=&file=.*\.dpv&file_match=regex&who=&who_match=exact&querysort=date&hours=2&date=explicit&mindate=1999-01-01&maxdate=2007-01-01&limit_changes=100

revisions
550
1389

have logo.dpv
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