Define effects?

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Define effects?

Postby standard » Thu Aug 20, 2009 4:24 pm

Is that the right way to define effects?

Code: Select all
self.effects = self.effects | EF_DIMLIGHT = 8;


I want this effect (and a few others) shown up.
How to do this correctly?
standard
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Postby tZork » Thu Aug 20, 2009 6:08 pm

no.
Code: Select all
self.effects = EF_SOMETHING | EF_SOMETHIGNELSE;
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby standard » Thu Aug 20, 2009 8:02 pm

Thanks for the help.
standard
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