Triggering with Flag?

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Triggering with Flag?

Postby Grasshopper » Fri Aug 21, 2009 9:53 am

Is it possible to to trigger other entities or events only by grabbing a flag ?

Lets say i want to trigger a laser(s) with a flag pickup and it will not shut off until it is returned .

I dont want just anyone to be able to trigger this , but only players who are able to grab the flag . so in essence the flag would be the trigger ?

I did try a trigger_multiple > monoflop > misc_laser >target_position with success to turning on the laser . but the trigger multiple is what i want as the flag when it is picked up from base .

Im not sure how to accomplish this ?
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Postby Mr. Bougo » Fri Aug 21, 2009 2:37 pm

Nope, not doable.
Meh.
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Postby MC SE7EN » Fri Aug 21, 2009 3:52 pm

man..sounded like a cool idea..is there any kind of workaround?
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Postby Mizu Kitsune » Fri Aug 21, 2009 4:06 pm

it can be done with some advanced mapping.
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Postby tZork » Fri Aug 21, 2009 7:27 pm

Mizu Kitsune wrote:it can be done with some advanced mapping.

Feel free to enlighten us.
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Postby Grasshopper » Fri Aug 21, 2009 7:34 pm

Mizu Kitsune wrote:it can be done with some advanced mapping.

ya dont just leave us hangin .
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Postby Gego » Tue Sep 08, 2009 9:52 am

I to not think that the bsp format supports scripting... so this is not possible... if it did support scripting, then it would be awesome... (think WC3 stile triggers and shit....)
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Postby Morphed » Wed Sep 09, 2009 9:19 pm

Mizu Kitsune wrote:it can be done with some advanced mapping.

we are still waiting for some "advanced mapping" knowledge
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Postby [-z-] » Thu Sep 10, 2009 3:08 am

Morphed wrote:
Mizu Kitsune wrote:it can be done with some advanced mapping.

we are still waiting for some "advanced mapping" knowledge


by including a progs.dat :lol:
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Postby TheSmasher42 » Fri Sep 11, 2009 4:34 pm

Hmm a quick work around I imagine would be placing a sensitive floor button under the flag..could still work most of the times but meh its not the same
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