Design Your Own Nexuiz!

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Postby Mr. Bougo » Thu Aug 27, 2009 10:25 am

PCLizard wrote:g_balance_health_regen 0 //No health regen, forces you to pick up health to stay alive.

BIG no-no there.

PCLizard wrote:sv_pogostick 0 // This makes the players actually have to JUMP to move around faster.

Ugh. I can still jump as good without pogostick, but it provides much physical comfort (no thumb hurting), and saves space bars too... Also I'd expect some people (including myself, I confess) to make some clientside autojump if pogo is disabled. I wouldn't use it, though :p
Meh.
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Postby Samual » Thu Aug 27, 2009 11:28 am

Mr. Bougo wrote:
PCLizard wrote:g_balance_health_regen 0 //No health regen, forces you to pick up health to stay alive.

BIG no-no there.

PCLizard wrote:sv_pogostick 0 // This makes the players actually have to JUMP to move around faster.

Ugh. I can still jump as good without pogostick, but it provides much physical comfort (no thumb hurting), and saves space bars too... Also I'd expect some people (including myself, I confess) to make some clientside autojump if pogo is disabled. I wouldn't use it, though :p

I disagree partly.. We were thinking about minimal regen, but it's actually very fun without it. Although I don't think that the pogo should be disabled. Well I mean, when I played a match with PCL, I think _not_ having pogo actually made me more involved in the game, and it felt a bit funner imo. Once we fix the sv_pogostick 0 vibration problem, I think not using pogo would be fine.


Edit: What about making pogostick a client side option?
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Postby Flying Steel » Thu Aug 27, 2009 3:35 pm

Samual wrote:I disagree partly.. We were thinking about minimal regen, but it's actually very fun without it.


Noooooooo! :shock:

Please tell me you're not talking about default?!

Although I don't think that the pogo should be disabled. Well I mean, when I played a match with PCL, I think _not_ having pogo actually made me more involved in the game, and it felt a bit funner imo. Once we fix the sv_pogostick 0 vibration problem, I think not using pogo would be fine.

What about making pogostick a client side option?


Why? Pogo only works if you hold space down, it is not something that you have to use or that goes off by itself, you have to make it happen with a key hold.


Removing features like health regen and pogo just makes Nexuiz more primitive. The former could and maybe should be a Mutator, but neither of these should seriously be considered for default Nexuiz. That kind of feature removal would be clear and big steps backwards.

All modern games have been moving far away from health pack pickups and bunnyhopping, and there are alot of good reasons for these trends in particular. Let's not send ourselves back to the dark ages.
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Postby Samual » Thu Aug 27, 2009 5:35 pm

Flying Steel wrote:
Samual wrote:I disagree partly.. We were thinking about minimal regen, but it's actually very fun without it.


Noooooooo! :shock:

Please tell me you're not talking about default?!

Although I don't think that the pogo should be disabled. Well I mean, when I played a match with PCL, I think _not_ having pogo actually made me more involved in the game, and it felt a bit funner imo. Once we fix the sv_pogostick 0 vibration problem, I think not using pogo would be fine.

What about making pogostick a client side option?


Why? Pogo only works if you hold space down, it is not something that you have to use or that goes off by itself, you have to make it happen with a key hold.


Removing features like health regen and pogo just makes Nexuiz more primitive. The former could and maybe should be a Mutator, but neither of these should seriously be considered for default Nexuiz. That kind of feature removal would be clear and big steps backwards.

All modern games have been moving far away from health pack pickups and bunnyhopping, and there are alot of good reasons for these trends in particular. Let's not send ourselves back to the dark ages.

No we're not talking about default at all :) And pogo is staying.
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Postby Mr. Bougo » Thu Aug 27, 2009 6:12 pm

I use laserjumps a lot, so the health regen is always welcome. I could not play without it.
Meh.
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Postby Samual » Thu Aug 27, 2009 6:42 pm

Mr. Bougo wrote:I use laserjumps a lot, so the health regen is always welcome. I could not play without it.

Agreed
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Postby PCLizard » Thu Aug 27, 2009 9:27 pm

Mr. Bougo wrote:I use laserjumps a lot, so the health regen is always welcome. I could not play without it.


Well, I may leave health regen on with my config. I still have yet to play a real match without it...Samual and I were thinking about making the rot a little slower if we turned health regen off.
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Postby FruitieX » Fri Aug 28, 2009 4:29 am

--FraNcoTirAdoR-- wrote:
FruitieX wrote:
Code: Select all
exec physicsNexrun.cfg


I would like to see a nexrun-like physics too on some fighting server too, but it's extremely annoying and tiresome for the hand to make semi circles throughout the match, not to mention its almost impossible to aim like that on-the-go. Have you checked out the quake live physics yet? its almost the same but as you are speeding up the ideal curving-circle of movement gets much longer than in the current nexrun setting, thats something much more playable in fights. At least i found double and triple-beat strafing far much easier to apply. I guess its because of the less aircontrol or sth.


Try the "new" nexrun physics, they are now very much like CPM (except slightly faster :))
Somehow miraculously they are still also compatible with all existing maps :P
They are enabled on the [NL] Nexrun server.
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Postby Mr. Bougo » Fri Aug 28, 2009 4:19 pm

PCLizard wrote:
Mr. Bougo wrote:I use laserjumps a lot, so the health regen is always welcome. I could not play without it.


Well, I may leave health regen on with my config. I still have yet to play a real match without it...Samual and I were thinking about making the rot a little slower if we turned health regen off.


You mean you planned to keep the rot on while turning the regen off?

That's even worse! :p
Meh.
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Postby Flying Steel » Sat Aug 29, 2009 5:22 am

So Samual, did you try my melee laser and balanced shotgun? Did they make the cut?
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