Design Your Own Nexuiz!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby PCLizard » Sat Aug 29, 2009 3:05 pm

Mr. Bougo wrote:
PCLizard wrote:
Mr. Bougo wrote:I use laserjumps a lot, so the health regen is always welcome. I could not play without it.


Well, I may leave health regen on with my config. I still have yet to play a real match without it...Samual and I were thinking about making the rot a little slower if we turned health regen off.


You mean you planned to keep the rot on while turning the regen off?

That's even worse! :p


Not if it's a slow rot...I just can't see it being *that* bad.
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Postby PCLizard » Sat Aug 29, 2009 6:28 pm

Ok, here's my second version of the config. Still beta, so basically anything can change at any time =P

Code: Select all
//PCLizard's "Balanced" Weapon/Health & Armor Config ***BETA V 0.2***

//Mortar

g_balance_grenadelauncher_primary_radius 90 // 140 for mortar radius is OUTRAGEOUS. 90 is the more logical and balanced value for the mortar, mainly because it reduces spam and requires more precision to use.

g_balance_grenadelauncher_primary_ammo 3 // 3 rockets per grenade just like the rl, to reduce spam and force the player to really make each grenade count.

g_balance_grenadelauncher_secondary_ammo 3 // Same as primary.


//Rocket Launcher

g_balance_rocketlauncher_damage 90 // 90 Damage for direct hit, 120 damage is insane. 90 is more balanced and helps reduce spam.

g_balance_rocketlauncher_edgedamage 40 // This should be a tad higher than the mortar splash damage, since the rl is slower and takes longer to refire.

g_balance_rocketlauncher_radius 120 // Radius is lowered to 120, remaining higher than the mortar's splash but still smaller than 150 :P


//Hagar

g_balance_hagar_primary_speed 3500 // Faster primary makes the hagar more accurate.

g_balance_hagar_secondary_damage 50 // Secondary Hagar is more deadly, while using more ammo and is slower (see following cmds)

g_balance_hagar_secondary_ammo 2 // Requires 2 rockets per rocket due to it being more powerful than primary.

g_balance_hagar_secondary_refire 0.2 // Reduces spam of powerful rockets :P

g_balance_hagar_secondary_edgedamage 30 // Higher splash damage for hagar secondary, still making it worthwhile to use even when it's not a direct hit.


//Crylink

g_balance_crylink_primary_ammo 4 // Uses more ammo to reduce prolonged spam.

g_balance_crylink_primary_spread 0.025 // Make crylink primary more accurate

g_balance_crylink_secondary_ammo 4 // Same reason as primary.


//Machine Gun

g_balance_uzi_first_damage 26 // 30 is a tad high for a first bullet damage, lowered slightly to balance primary and secondary.

g_balance_uzi_first_spread 0 // Should there REALLY be spread for the first bullet? This makes the secondary worth using if you wanted to be more

accurate.

g_balance_uzi_sustained_damage 16 // Raised by one to make the mg a little more deadly.


//Nex

g_balance_nex_damage 100 // 130 for a nex shot is just not right...lowered to 100 to reduce nex spam/whoring and to balance it out with the rest of the weapons.

g_balance_nex_ammo 6 // Only 5 ammo for an instant 100 damage seems a bit low, so this is raised to 6 (This value may be raised again in the future!)

g_balance_nex_force 500 // The nex force shouldn't be this high, it makes it too easy to throw people off maps. Lowered down to 500. (This also may change!)


//Electro

// I couldn't find anything  wrong with the electro, it seems to be balanced =)


//Shotgun

g_balance_shotgun_primary_ammo 2 // 40 shots with shotgun at spawn is not right....reduced to 20 shots.

g_balance_shotgun_secondary_ammo 2 // Same reason as above.


//Health & Armor

g_balance_health_limit 250 // There should be a limit to how much health you should have....this seems about right.

g_balance_armor_limit 200 // A tad less than the health limit but still quite a lot.

g_balance_health_rot 0.06 // Slower rot time (to make up for health limit)

g_balance_health_rotlinear 1 // Constant health rot speed.

g_balance_armor_rot 0.06 // Same reason as health rot.

g_balance_armor_rotlinear 1 // Constant armor rot speed.

g_balance_health_regen 0.04 // Regen is slower but not disabled.

g_balance_health_regenlinear 1 // Same reason as health/armor rot, except for regeneration :P
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Postby Samual » Mon Sep 14, 2009 5:22 am

So in light of all the balance changes which are predicted for 2.6, I should point out that this thread is still open and still needs more input. Basically, I predict there being 3 mods available for Nexuiz 2.6 when released. Nexuiz: The new balance for 2.6 by LH, Classic Nexuiz: The old 2.5.2 balance and settings, and Pro Mode: A configuration made specifically for challenging the player as much as possible. This thread is the place to go for making pro mode. So i'm asking you all to continue taking a shot at making this.

PCLizard: I like your configuration a lot, but there isn't much of a difference from standard balance. Also, the weapons aren't really balanced out very well (You should make the crylink and electro and MG stronger, and the shotgun.)
Do it yourself, or stop complaining.
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Postby FruitieX » Mon Sep 14, 2009 1:17 pm

New configuration:

2.6 Havoc weapons and settings + Nexrun physics.

Edit: Ah, with the laser replaced by a gauntlet weapon.
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Postby Flying Steel » Mon Sep 14, 2009 2:12 pm

Samual wrote:So in light of all the balance changes which are predicted for 2.6, I should point out that this thread is still open and still needs more input. Basically, I predict there being 3 mods available for Nexuiz 2.6 when released. Nexuiz: The new balance for 2.6 by LH, Classic Nexuiz: The old 2.5.2 balance and settings, and Pro Mode: A configuration made specifically for challenging the player as much as possible. This thread is the place to go for making pro mode. So i'm asking you all to continue taking a shot at making this.


The goal of my mod was to polish 2.5.2 balancing to try and make it as close to perfect as possible. So would there be room for this or no?
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Postby Samual » Thu Sep 24, 2009 12:22 pm

My config file for latest SVN.. Revision one, still needs a lot of testing. This is my ideal Nexuiz :) -- Well, after some refining it will be.

Download here: http://samual.nexuizninjaz.com/balanceSamual_r1.cfg

Changes (from current 2.6 balance) are as follows:
Code: Select all
// 2.5 shotgun -- I think it's a good balance
g_balance_shotgun_primary_bullets 6
g_balance_shotgun_primary_damage 12
g_balance_shotgun_primary_force 60
g_balance_shotgun_primary_spread 0.07
g_balance_shotgun_primary_refire 0.5
g_balance_shotgun_primary_animtime 0.2
g_balance_shotgun_secondary_bullets 6
g_balance_shotgun_secondary_damage 12
g_balance_shotgun_secondary_force 60
g_balance_shotgun_secondary_spread 0.1
g_balance_shotgun_secondary_refire 1.35
g_balance_shotgun_secondary_animtime 0.2

// mortar balance -- I like this too
g_balance_grenadelauncher_primary_damage 60
g_balance_grenadelauncher_primary_edgedamage 38
g_balance_grenadelauncher_primary_radius 140
g_balance_grenadelauncher_primary_speed 2200 // Make it a little faster for rl
g_balance_grenadelauncher_primary_speed_up 220 // Feels better in my opinion
g_balance_grenadelauncher_secondary_damage 70
g_balance_grenadelauncher_secondary_edgedamage 38
g_balance_grenadelauncher_secondary_radius 140
g_balance_grenadelauncher_secondary_speed 1000 // Make it slower to allow for better placement
g_balance_grenadelauncher_secondary_speed_up 220 // Feels better in my opinion

// electro -- Could use some improvement
g_balance_electro_primary_damage 65
g_balance_electro_primary_refire 0.6
g_balance_electro_primary_ammo 4

// crylink -- This is sexy, must stay this way.
g_balance_crylink_primary_damage 18
g_balance_crylink_primary_force -55
g_balance_crylink_primary_spread 0.01 // Make it a little harder to aim with
g_balance_crylink_primary_refire 0.4
g_balance_crylink_secondary_damage 10 // This is great
g_balance_crylink_secondary_force -40 // You're going to love it
g_balance_crylink_secondary_radius 10 // It's a....
g_balance_crylink_secondary_speed 3000 // Rapid fire...
g_balance_crylink_secondary_spread 0 // Ownage.......
g_balance_crylink_secondary_shots 3 // OWNAGE.........
g_balance_crylink_secondary_bounces 0 // ORGASMIC
g_balance_crylink_secondary_refire 0.1 // Blaster gun! :P Well, plasma gun.
g_balance_crylink_secondary_animtime 0.1 // Yup.. It's great
g_balance_crylink_secondary_ammo 2 // Try it yourself if you don't believe me.
g_balance_crylink_secondary_line_lifetime 2
g_balance_crylink_secondary_line_fadetime 2

// nex -- Could use improvement I guess.
g_balance_nex_damage 90 // Make it weaker
g_balance_nex_force 200 // Weaker
g_balance_nex_refire 1.5
g_balance_nex_damagefalloff_mindist 1000 // New feature which basically lowers damage/force based on distance.
g_balance_nex_damagefalloff_maxdist 3000
g_balance_nex_damagefalloff_halflife 1000
g_balance_nex_damagefalloff_forcehalflife 1000

// rocketlauncher -- I love this
g_balance_rocketlauncher_damage 80
g_balance_rocketlauncher_edgedamage 40
g_balance_rocketlauncher_force 600
g_balance_rocketlauncher_radius 80
g_balance_rocketlauncher_speed 1600
g_balance_rocketlauncher_speedstart 1600
g_balance_rocketlauncher_refire 1.2
g_balance_rocketlauncher_damageforcescale 4
g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
g_balance_rocketlauncher_guiderate 120 // max degrees per second
g_balance_rocketlauncher_guideratedelay 0.01 // immediate

// NOTE: These are changes from balance.cfg found in latest revision of SVN (7892), and will not work from any revision before this.


Full config file:

Code: Select all
// {{{ weapon replacement
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
// {{{ weapon replacement
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
// set the cvars to "0" to totally disable a weapon
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""
set g_weaponreplace_nex ""
set g_weaponreplace_hagar ""
set g_weaponreplace_rocketlauncher ""
set g_weaponreplace_porto ""
set g_weaponreplace_minstanex ""
set g_weaponreplace_hook ""
set g_weaponreplace_hlac ""
set g_weaponreplace_campingrifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
// }}}

// {{{ starting gear
set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 45
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_fuel 0
set g_warmup_start_health 250   "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 250
set g_lms_start_armor 100
set g_lms_start_ammo_shells 50
set g_lms_start_ammo_nails 150
set g_lms_start_ammo_rockets 50
set g_lms_start_ammo_cells 50
set g_lms_start_ammo_fuel 0
set g_balance_nixnex_roundtime 25
set g_balance_nixnex_incrtime 1.6
set g_balance_nixnex_ammo_shells 15
set g_balance_nixnex_ammo_nails 45
set g_balance_nixnex_ammo_rockets 15
set g_balance_nixnex_ammo_cells 15
set g_balance_nixnex_ammo_fuel 0
set g_balance_nixnex_ammoincr_shells 2
set g_balance_nixnex_ammoincr_nails 6
set g_balance_nixnex_ammoincr_rockets 2
set g_balance_nixnex_ammoincr_cells 2
set g_balance_nixnex_ammoincr_fuel 2
// }}}

// {{{ pickup items
set g_pickup_shells 30
set g_pickup_shells_max 120
set g_pickup_nails 80
set g_pickup_nails_max 400
set g_pickup_rockets 30
set g_pickup_rockets_max 120
set g_pickup_cells 50
set g_pickup_cells_max 200
set g_pickup_fuel 25
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_armorsmall 10
set g_pickup_armorsmall_max 100
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armorbig 50
set g_pickup_armorbig_max 100
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 100
set g_pickup_healthsmall 10
set g_pickup_healthsmall_max 200
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 200
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 200
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 15
set g_pickup_respawntime_ammo 15
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_powerup 10
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_ammo 0
// }}}

// {{{ regen/rot
set g_balance_health_regen 0
set g_balance_health_regenlinear 5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0
set g_balance_health_rotlinear 5
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 1
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0
set g_balance_armor_rotlinear 0
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 1
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.6
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
set g_balance_pause_fuel_rot 5
set g_balance_pause_fuel_rot_spawn 10
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
// }}}

// {{{ misc
set g_balance_selfdamagepercent 0.6
set g_balance_weaponswitchdelay 0.15
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.3
set g_throughfloor_force 0.7
set g_projectiles_newton_style 0
// possible values:
//  0: absolute velocity projectiles (like Quake)
//  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
//  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
//  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
//  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
set g_projectiles_newton_style_2_minfactor 0.7
set g_projectiles_newton_style_2_maxfactor 5
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
// }}}

// {{{ powerups
set g_balance_powerup_invincible_takedamage 0.2
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 4
set g_balance_powerup_strength_time 30
set g_balance_powerup_strength_selfdamage 1.5
set g_balance_powerup_strength_selfforce 1.5
// }}}

// {{{ jetpack/hook
set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
set g_jetpack_fuel 8 "fuel per second for jetpack"
set g_jetpack_attenuation 2 "jetpack sound attenuation"

set g_grappling_hook_tarzan 2 // 2: can also pull players
set g_balance_grapplehook_speed_fly 1800
set g_balance_grapplehook_speed_pull 2000
set g_balance_grapplehook_force_rubber 2000
set g_balance_grapplehook_force_rubber_overstretch 1000
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 130
// }}}

// {{{ weapon properties
//   {{{ laser
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 10
set g_balance_laser_primary_force 400
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 9000
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 9000
set g_balance_laser_secondary_refire 0.7
set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
set g_balance_laser_secondary_shotangle -90
//   }}}
//   {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_damage 12
set g_balance_shotgun_primary_force 60
set g_balance_shotgun_primary_spread 0.07
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_speed 12000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary_bullets 6
set g_balance_shotgun_secondary_damage 12
set g_balance_shotgun_secondary_force 60
set g_balance_shotgun_secondary_spread 0.1
set g_balance_shotgun_secondary_refire 1.35
set g_balance_shotgun_secondary_animtime 0.2
set g_balance_shotgun_secondary_ammo 1
set g_balance_shotgun_secondary_speed 12000
set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
//   }}}
//   {{{ uzi
set g_balance_uzi_first_damage 25
set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 5
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.05
set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
//   }}}
//   {{{ mortar
set g_balance_grenadelauncher_primary_damage 60
set g_balance_grenadelauncher_primary_edgedamage 38
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_radius 140
set g_balance_grenadelauncher_primary_speed 2200
set g_balance_grenadelauncher_primary_speed_up 220
set g_balance_grenadelauncher_primary_lifetime 30
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
set g_balance_grenadelauncher_secondary_damage 70
set g_balance_grenadelauncher_secondary_edgedamage 38
set g_balance_grenadelauncher_secondary_force 400
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_secondary_speed 1000
set g_balance_grenadelauncher_secondary_speed_up 220
set g_balance_grenadelauncher_secondary_lifetime 2.5
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 10
set g_balance_grenadelauncher_secondary_damageforcescale 4
//   }}}
//   {{{ electro
set g_balance_electro_primary_damage 65
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_force 200
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_lifetime 30
set g_balance_electro_primary_refire 0.6
set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_ammo 2
set g_balance_electro_secondary_damage 50
set g_balance_electro_secondary_spread 0.05
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_lifetime 5
set g_balance_electro_secondary_refire 0.3
set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_damageforcescale 4
set g_balance_electro_secondary_count 1
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_speed 2000
//   }}}
//   {{{ crylink
set g_balance_crylink_primary_damage 18
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_speed 7000
set g_balance_crylink_primary_spread 0.01
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_bounces 1
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5

set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
set g_balance_crylink_primary_star_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
set g_balance_crylink_primary_other_fadetime 0.25

set g_balance_crylink_secondary_damage 10
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -40
set g_balance_crylink_secondary_radius 10
set g_balance_crylink_secondary_speed 3000
set g_balance_crylink_secondary_spread 0
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_bounces 0
set g_balance_crylink_secondary_refire 0.1
set g_balance_crylink_secondary_animtime 0.1
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5

set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_line_fadetime 2
//   }}}
//   {{{ nex
set g_balance_nex_damage 90
set g_balance_nex_force 200
set g_balance_nex_refire 1.5
set g_balance_nex_animtime 0.3
set g_balance_nex_ammo 5
set g_balance_nex_damagefalloff_mindist 1000
set g_balance_nex_damagefalloff_maxdist 3000
set g_balance_nex_damagefalloff_halflife 1000
set g_balance_nex_damagefalloff_forcehalflife 1000
//   }}}
//   {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_minstanex_animtime 0.3
set g_balance_minstanex_ammo 10
//   }}}
//   {{{ hagar
set g_balance_hagar_primary_damage 30
set g_balance_hagar_primary_edgedamage 0
set g_balance_hagar_primary_force 50
set g_balance_hagar_primary_radius 70
set g_balance_hagar_primary_spread 0.05
set g_balance_hagar_primary_speed 2000
set g_balance_hagar_primary_lifetime 30
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary_damage 30
set g_balance_hagar_secondary_edgedamage 0
set g_balance_hagar_secondary_force 50
set g_balance_hagar_secondary_radius 70
set g_balance_hagar_secondary_spread 0.05
set g_balance_hagar_secondary_speed 2000
set g_balance_hagar_secondary_lifetime 30
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 1
//   }}}
//   {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 600
set g_balance_rocketlauncher_radius 80
set g_balance_rocketlauncher_speed 1600
set g_balance_rocketlauncher_speedaccel 0
set g_balance_rocketlauncher_speedstart 1600
set g_balance_rocketlauncher_lifetime 30
set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 120 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
set g_balance_rocketlauncher_laserguided_speed 1000  //650
set g_balance_rocketlauncher_laserguided_speedaccel 0
set g_balance_rocketlauncher_laserguided_speedstart 1000
set g_balance_rocketlauncher_laserguided_turnrate   0.75  //0.5
set g_balance_rocketlauncher_laserguided_allow_steal   1
//   }}}
//   {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_porto_primary_speed 2000
set g_balance_porto_primary_lifetime 30
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
//   }}}
//   {{{ hook
set g_balance_hook_primary_fuel 5 // hook monkeys set 0
set g_balance_hook_primary_refire 0 // hook monkeys set 0
set g_balance_hook_primary_animtime 0.3 // good shoot anim
set g_balance_hook_primary_hooked_time_max 0 // infinite
set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
set g_balance_hook_secondary_damage 25 // not much
set g_balance_hook_secondary_edgedamage 5 // not much
set g_balance_hook_secondary_radius 500 // LOTS
set g_balance_hook_secondary_force -2000 // LOTS
set g_balance_hook_secondary_ammo 50 // a whole pack
set g_balance_hook_secondary_lifetime 30 // infinite
set g_balance_hook_secondary_speed 0 // not much throwing
set g_balance_hook_secondary_gravity 5 // fast falling
set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
set g_balance_hook_secondary_animtime 0.3 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
//   }}}
//   {{{ hlac
set g_balance_hlac_primary_spread_min 0.01
set g_balance_hlac_primary_spread_max 0.03
set g_balance_hlac_primary_spread_add 0.002
set g_balance_hlac_primary_spread_crouchmod 0.5

set g_balance_hlac_primary_damage 18
set g_balance_hlac_primary_edgedamage 0
set g_balance_hlac_primary_force 50
set g_balance_hlac_primary_radius 70
set g_balance_hlac_primary_speed 20000
set g_balance_hlac_primary_lifetime 5

set g_balance_hlac_primary_refire 0.15
set g_balance_hlac_primary_animtime 0.05
set g_balance_hlac_primary_ammo 1

set g_balance_hlac_secondary_spread 0.06
set g_balance_hlac_secondary_spread_crouchmod 0.5

set g_balance_hlac_secondary_damage 11
set g_balance_hlac_secondary_edgedamage 10
set g_balance_hlac_secondary_force 100
set g_balance_hlac_secondary_radius 70
set g_balance_hlac_secondary_speed 20000
set g_balance_hlac_secondary_lifetime 5

set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.3
set g_balance_hlac_secondary_ammo 10
set g_balance_hlac_secondary_shots 5
//   }}}
//   {{{ campingrifle
set g_balance_campingrifle_magazinecapacity 0
set g_balance_campingrifle_reloadtime 2 // matches reload anim
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
set g_balance_campingrifle_primary_damage 50
set g_balance_campingrifle_primary_headshotaddeddamage 50
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_lifetime 5
set g_balance_campingrifle_primary_refire 0.7
set g_balance_campingrifle_primary_animtime 0.3
set g_balance_campingrifle_primary_ammo 10
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
set g_balance_campingrifle_secondary_damage 15
set g_balance_campingrifle_secondary_headshotaddeddamage 25
set g_balance_campingrifle_secondary_spread 0.02
set g_balance_campingrifle_secondary_force 1
set g_balance_campingrifle_secondary_speed 20000
set g_balance_campingrifle_secondary_lifetime 5
set g_balance_campingrifle_secondary_refire 0.1
set g_balance_campingrifle_secondary_animtime 0.1
set g_balance_campingrifle_secondary_ammo 4
set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_campingrifle_secondary_burstcost 0.35
//   }}}
//   {{{ tuba
set g_balance_tuba_refire 0.25
set g_balance_tuba_animtime 0.25
set g_balance_tuba_attenuation 0.5
set g_balance_tuba_volume 1
set g_balance_tuba_damage 25
set g_balance_tuba_edgedamage 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 200
//   }}}
//   {{{ fireball
set g_balance_fireball_primary_ammo 5
set g_balance_fireball_primary_animtime 0.3
set g_balance_fireball_primary_damage 50
set g_balance_fireball_primary_damageforcescale 4
set g_balance_fireball_primary_damagetime 5
set g_balance_fireball_primary_force 100
set g_balance_fireball_primary_laserburntime 0.5
set g_balance_fireball_primary_laserdamage 30
set g_balance_fireball_primary_laseredgedamage 20
set g_balance_fireball_primary_laserradius 128
set g_balance_fireball_primary_lifetime 7
set g_balance_fireball_primary_refire 1
set g_balance_fireball_primary_speed 700
set g_balance_fireball_primary_speed_up 100
set g_balance_fireball_secondary_ammo 15
set g_balance_fireball_secondary_animtime 0.15
set g_balance_fireball_secondary_bfgdamage 100
set g_balance_fireball_secondary_bfgforce 500
set g_balance_fireball_secondary_bfgradius 750
set g_balance_fireball_secondary_damage 150
set g_balance_fireball_secondary_damageforcescale 4
set g_balance_fireball_secondary_edgedamage 0
set g_balance_fireball_secondary_force 700
set g_balance_fireball_secondary_health 50
set g_balance_fireball_secondary_laserburntime 0.5
set g_balance_fireball_secondary_laserdamage 30
set g_balance_fireball_secondary_laseredgedamage 20
set g_balance_fireball_secondary_laserradius 256
set g_balance_fireball_secondary_lifetime 15
set g_balance_fireball_secondary_radius 200
set g_balance_fireball_secondary_refire 2
set g_balance_fireball_secondary_speed 650
//   }}}
Do it yourself, or stop complaining.
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Samual
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Posts: 508
Joined: Mon May 25, 2009 7:22 pm
Location: Pittsburgh, PA

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