As promised, here the zym
http://www.box.net/shared/hi7czhcey6
If you place the .pk3 in the data folder it should work( I don't know if I set relative or absolute path texture, otherwise there is .blend file inside so tune it up!)
the pk3 includes:
1 blend file
1 zymscript for future models( so you don't have to create a new one)
1 .tga image for ingame menu (I put it only for you, so, when you'll create the definitive render, you'll be able to overwrite that without problems!use EQUAL name!)
1 zym obviously
I've encountered many topology problems in your mesh so I had to make little patches to the geometry. There were two faces in the wrist that caused the script to crash, infact it says
cannot multi-fold meshes (edges used by more then 2 faces)
Here is the problem:
Remember ALWAYS to delete these artifacts or your model won't be passed by exporter!
I apologize if I alter your model a bit(first of all I closed all holes), if you noticed that uv texture or geometry doesn't correspond to the original one, use the .blend that I posted for tuning.
However here is the screenshot ingame
cheers!
