Yet another droid. [Playermodel]

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Postby Samual » Mon Sep 07, 2009 2:23 am

Very nice! BUT, the fireball gun must be fatter :P It shoots a big fireball, so. Anyway, great job.
Do it yourself, or stop complaining.
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Postby toneddu2000 » Mon Sep 07, 2009 2:25 am

MC SE7EN wrote:and whenever I'm not firing, this specific model is holding his weapon down. I haven't seen any other models do this before. Is this intentional or what?
No, is not intentional, I've seen it too, but I can't explain why the model carries the weapon in this way. The funny thing is that I used the same skeleton (founded in pyria .blend file, a huge thanks who did it :D ) for another model and that model works perfect! Tomorrow (now in italy is 4.00 am and I'm a little tired :D )I' ll try to repare theese animations!Thx for the hint MC SE7EN!!
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Postby FruitieX » Mon Sep 07, 2009 4:35 am

VERY nice to see you have gotten it exported already! By the way, there's a handy tool in Blender which highlights these "holes" that the exporter won't like, select -> non-manifold in edit mode (or ctrl+alt+shift+M, blender key shortcuts rock) :P
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Postby toneddu2000 » Mon Sep 07, 2009 10:44 am

NOOO!I didn't know it!!This is the typical example there's always something to learn!Thanks FruitieX for this precious hint!Infact yesterday I googled for this but I didn't find nothing!Well now I know!
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Postby FruitieX » Mon Sep 07, 2009 12:08 pm

Yeah, took some time for me to find it as well :P
Really useful though, as it's hard to NOT make this kind of mistakes...
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Postby Bommel » Mon Sep 07, 2009 12:51 pm

Ah, that's what I call a good morning :)
Great work!

I found some smaller issues:
-The droid does not touch the floor. (look here - thx lost!)
- He looks somehow a bit small compared to other models.
- The Taunt animation is urr.... funny (He does NOT have boobs! :D - well, not really important)
- He's holding the right arm a bit strange in the 'run' and the 'idle' pose.
- ...and the strange weapon behaviour MC SE7EN already mentioned.


And thanks for fixing my topology. (Ha! I knew Select-> Non manifold before! :P)
I will do the beauty render now and some fixes in the texture.
I think afterwards it can be released...

Don't succeed in exporting myself at the moment though... :(

@ Samual: Going to be fatter next time. Can take some time though. I'm pretty stressed out right now ;)


Greetings!
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Postby MC SE7EN » Mon Sep 07, 2009 1:45 pm

Bommel wrote:- The Taunt animation is urr.... funny (He does NOT have boobs! :D - well, not really important)


Heh, a side effect of using a female skeleton for animation. :D I haven't noticed it, but I'll watch for it now. :D
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Postby Yoda almighty » Mon Sep 07, 2009 1:46 pm

bommel, is that supposed to be a "fireball gun" or a "flamethrower" cause as it is, it's perfect for a flame thrower.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby toneddu2000 » Mon Sep 07, 2009 3:08 pm

Bommel wrote:-The droid does not touch the floor. (look here - thx lost!)

Yeah, the screenshot is without shadows so is difficult to calculate how much the model is "floating" over the floor.There's in Nexuiz a command for look in front of the model, or to use the same model on all the bots?This is important so I can adjust feet height.
Bommel wrote:- He looks somehow a bit small compared to other models.
I don't know, I used Pyria skeleton in standard dimensions, but don't forget that the blend file had that annoying scale bug that I told you yesterday and maybe this is the problem. Don't worry, I'll scale a bit in the zymscript file.
Bommel wrote:- The Taunt animation is urr.... funny (He does NOT have boobs! :D well, not really important)

Yes, MC SE7EN is right! Using Pyria animations causes this "femalish" behaviours, well today I'll try to "masculinizing" it !:D
Bommel wrote:He's holding the right arm a bit strange in the 'run' and the 'idle' pose.
yes, as told to MC SE7EN, I don't know why previous model I used with pyria skeleton works flawless and this model doesn't. I'll check back.
Bommel wrote:- ...and the strange weapon behaviour MC SE7EN already mentioned.
Yes I'll try to fix this issue too.
A question: if I write a tutorial for creating models in blender plus a .blend neutral skeleton + all standard animations, would be useful for you guys? Lets's make a real-time poll!:D
Let me know your opinions!
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Postby MC SE7EN » Mon Sep 07, 2009 4:42 pm

Just a question: why not use the Marine skeleton for male characters?
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