Yet another droid. [Playermodel]

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby toneddu2000 » Mon Sep 07, 2009 5:01 pm

MC SE7EN wrote:Just a question: why not use the Marine skeleton for male characters?

Well, I've never used skeletons extracted from .zyms because in blender I've encountered a problem in animation leghts. When I import a zym in blender, the NLE editor shows all the animations but they are very long and, moreover, they are all long the same!So isn't possible to animate because you don't know how much, for example, shoot animation is long. I've posted this bug months ago, but no developers reply. So I use a pyria .blend model that I don't remember where I found it! :oops:
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Postby ai » Mon Sep 07, 2009 5:08 pm

toneddu2000 wrote:So I use a pyria .blend model that I don't remember where I found it! :oops:

I think it was Ihsan who first experimented with Pyria's skeleton and animations, I also believe it was him who provided the .blend file for it.
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Postby Bommel » Mon Sep 07, 2009 7:06 pm

AT least here would be a need for a turtorial ;)
So, yeah, do it! =)

I was busy the most of the day, painted a bit on the texture, saw that it look weird and came to the conclusion that they are fine like they are.
Did the 'Beauty' render for the Preview though:

Image
(.tga downloadable here)


EDIT:
By the way: Is it possible to have similiar gibs as the Crash/Quark model?
A bleeding droid seems not to be realistic to me ;)


P.S: Let's just say that it's a shemale droid :P
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Postby Yoda almighty » Mon Sep 07, 2009 8:32 pm

i downloaded it and tested it. i noticed that when he fires, the gun is pointing off to the left, not in the direction the bullets are coming from.

it's especially obvious with the hagar of machine gun.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby C.Brutail » Mon Sep 07, 2009 9:03 pm

Very nice model! Keep it up coming! :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby Bommel » Mon Sep 07, 2009 9:40 pm

@ Yoda Almighty: MC SE7EN already reported the strange weapong behaviour...
Thanks for testing anyway!
And to answer your question on page 1: Yes that's gonna be the Fireball gun.
I must admit that it's also suitable for a flamethrower.
The difference isn't that big.

@C. Brutail: Thanks - but keep up testing ;)
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Postby toneddu2000 » Mon Sep 07, 2009 11:51 pm

http://www.box.net/shared/vp1cp704au
Version 2.1 of the butlerbot rigged, blend file included. Changes:
Now arms are not weird anymore during run, shoot and idle animation
shoot animation is more "incisive"
taunt animation is masculine again!(but I don't know how to play animation ingame)
feet now are on the ground

@Bommel, I wanted to include in the pk3 your tga but I've noticed that is not in 512x512 pixel size, so I didn't want to stretch it. When you'll finish image (make it in 512x512 because I've noticed that all .tgas used this dimensions)use my pk3 and simply overwrite the old one (now I put a red TEMP text on it). And don't forget to put a license file (you can copy another model file license) and, if you want, a copy of the GPL (you can find it in the data Nexuiz folder)
Cheers!
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Postby Gego » Tue Sep 08, 2009 8:56 am

I want to see a YT video of it: Running, jumping, shooting, chrotching and dyeing.
[Image
Image
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Postby Bommel » Tue Sep 08, 2009 1:36 pm

Well done!
Glitches are mostly fixed now.

Found one more:
Image

The arm is still weird while Jumping (Just in case it isn't yet on your ToDo list)
In the Run and Jump pose the left arm should touch the weapon. It looks a bit strange when a small droid like him carries the huge Rocketlauncher with only one hand ;)
Everything else seems to be fine.

P.S: Here's the right .tga (512²)
I will add a CONTRIBUTORS (with your name of course) and and a COPYING (copy of the GPL) file to the .pk3 afterwards. So you only have to upload the .blend and the .zym within the next update. No need to upload the same textures again and again.
Thanks one more toneddu2000!
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Postby MC SE7EN » Tue Sep 08, 2009 4:14 pm

Bommel wrote:Well done!
Glitches are mostly fixed now.

Found one more:
Image

The arm is still weird while Jumping (Just in case it isn't yet on your ToDo list)
In the Run and Jump pose the left arm should touch the weapon. It looks a bit strange when a small droid like him carries the huge Rocketlauncher with only one hand ;)
Everything else seems to be fine.

P.S: Here's the right .tga (512²)
I will add a CONTRIBUTORS (with your name of course) and and a COPYING (copy of the GPL) file to the .pk3 afterwards. So you only have to upload the .blend and the .zym within the next update. No need to upload the same textures again and again.
Thanks one more toneddu2000!


i think when he holds it with one hand, it makes him look stronger..like he looks small, but he could rip your head off if he needed to..
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