Yet another droid. [Playermodel]

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby toneddu2000 » Tue Sep 08, 2009 4:34 pm

Ok version 2.2
jump animation fixed
new tga included
http://www.box.net/shared/afgjzzvakv
Don't forget to include a file that shows that this files is released under GPL, because I'm afraid that GPL.txt alone is not enough. When I released percifal vehicle I "stole" license.txt from ai, and it says:

The.zip files contains:

gpl.txt showing license details
license.txt this file
and bottom:
All contents are released under GPL license.
Maybe it can help you!bye!

p.s.Any future modifies I'll be able to do next evening or in 2 days!
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Postby MC SE7EN » Tue Sep 08, 2009 8:17 pm

the new pk3 doesnt work for me..
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Postby MC SE7EN » Tue Sep 08, 2009 8:32 pm

If both pk3s from this thread are in the data folder, it results in having one butlerbot (the old one) and this in the slot next to it (pardon the console):

Image

Having only the new one leads to no butlerbots at all showing up. Having only the old one leads to the old one showing up. I even tried combining the contents of the pk3s but that made it disappear from the game.
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Postby toneddu2000 » Wed Sep 09, 2009 2:44 pm

I'm not sure I understood your problem! :D
You can't view butlermod model?Is that the problem?If it does, do these steps

delete all butlerbot files in models/player and texture and delete all .pk3 that has butlerbot for name
download v2.1 and unpack(maybe on the Desktop) all the files from v2.1 and copy like that:
butlerbot.zym, butlerbot.txt, butlerbot.tga in data/models/player/
all textures(butlerbot.jpg,butlerbot_normal.jpg,etc) in data/textures

then open 2.2 pk3 (always in the Desktop)and overwrite butlerbot.zym and butlerbot.tga in models/player

then in Nexuiz open console and type : playermodel models/player/butlerbot.zym

Try this. If it doesn't work again maybe the file I uploaded is corrupted
Please someone else reports me if file works
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Postby Bommel » Wed Sep 09, 2009 2:55 pm

Works flawless for me.
I had that once when I accidently forgot to remove the old butlerbot.txt..

Animation are also ok for me. Run animation looked a bit weird, but it's pretty fine when you get used to it.

Only one thing: The Splatter effect: Atm the bot looses blood! :shock: ;)
A effect as the Quark-model got would be more realistic.
Just wondering how to do that?
Is the crash.zym_0.skin responsible for that?


And to the sounds:
I would just copy the crash.zym.sounds......


Apart from that it should be ready for release.
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Postby toneddu2000 » Wed Sep 09, 2009 3:13 pm

I used all the steps I told you MC SE7EN and it works on another computer. So maybe you've left some file around.Delete everything and follow the steps above
Bommel wrote:I had that once when I accidently forgot to remove the old butlerbot.txt..

Yeah, it could be that.
Bommel wrote:Animation are also ok for me. Run animation looked a bit weird, but it's pretty fine when you get used to it.

Tonight will be "run animation" time ! :D
Bommel wrote:Only one thing: The Splatter effect: Atm the bot looses blood! Shocked Wink
A effect as the Quark-model got would be more realistic.
Just wondering how to do that?

Yes,I'm wondering me too!:D This is an unknow field for me, well, I'm trying tonight!
Bommel wrote:Is the crash.zym_0.skin responsible for that?
Maybe, I'll try to copy and include same data. Maybe do it yourself too, so the former who does it, will tell the others how he was be able to do it!
Bommel wrote:And to the sounds:
I would just copy the crash.zym.sounds......

Ok, no problems for that
Bommel wrote:Apart from that it should be ready for release.

I'd wait for week-end. Let's test it a bit( animations moreover)and find every glitches.
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Postby MC SE7EN » Wed Sep 09, 2009 4:47 pm

Alrighty, I'll try that when I get home. As for the gibs, there's a thread somewhere around here that explains how to do it. I think you just specify the species in a certain file (alien, human or droid). Not sure which file though.
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Postby toneddu2000 » Wed Sep 09, 2009 10:31 pm

http://www.box.net/shared/erudqqirqa version 2.3b
add runbackwards and strafe left/right with normal arms/forearms
p.s it's just a zip file with no directories so copy butlerbot.zym in models/player, overwriting old one.

for gibs, yes I found it herehttp://www.alientrap.org/forum/viewtopic.php?t=4227&sid=469fb938b5aabe7ca0006abf2d7644a0, but I didn't understand very well, I've noticed that in gibs.qc in the client qc section, there are three specie human alien and robot(robot_shiny and robot_rust or whatever),so I copied xolar.txt that has these data:
Code: Select all
Xolar

models/player/xolar

2

models/player/nexus.zym

species robot_shiny



Nexuiz's Soldier



Weight: 621 lb

Age: 313


but nothing, it remains human!No metallic gibs!
It would be fantastic to create "personal"corpse for every model (in this case, that it's a robot, a bunch of wrecks could be good),maybe one day, with ragdoll support, every piece will be scattered along the room!
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Postby MC SE7EN » Thu Sep 10, 2009 1:36 am

its still not working for me...
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Postby FruitieX » Thu Sep 10, 2009 4:59 am

Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...
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