Yet another droid. [Playermodel]

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby toneddu2000 » Thu Sep 10, 2009 7:57 am

FruitieX wrote:Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...

In which animation?And, moreover, which bounding box? :D
I've never known that there was a bounding box!
Please FruitieX, give me more detail about that because I've never animated for Nexuiz and some things are unknown for me.

@MC SE7EN:what kind of OS do you use?try to delete EVERYTHING about butlerbot (ALSO pk3's in the data folder) and ALSO butlerbot.txt
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Postby ai » Thu Sep 10, 2009 10:32 am

toneddu2000 wrote:And, moreover, which bounding box? :D
I've never known that there was a bounding box!

r_showbboxes 1 - in the console (this number can be different, but 1 is a bit transparent and you still see the model)
Do a: chase_active 1 to see player in third person and see the b-box.

A bounding box is basically the hit zone for the player, without one, you'd be invincible.
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Postby Bommel » Thu Sep 10, 2009 10:52 am

I'd wait for week-end. Let's test it a bit( animations moreover)and find every glitches.

No problem for me.



The model is now uploaded on the Prophets Minstagib-Servers! Please test them there! (It's not the very recent version toneddu2000 posted though)

To the Boundingboxes: The feets sinks a bit into the floor. I guess lowering the scaling in the zymscript would solve also the Boundingbox problem.
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Postby MC SE7EN » Thu Sep 10, 2009 11:25 am

toneddu2000 wrote:
FruitieX wrote:Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...

In which animation?And, moreover, which bounding box? :D
I've never known that there was a bounding box!
Please FruitieX, give me more detail about that because I've never animated for Nexuiz and some things are unknown for me.

@MC SE7EN:what kind of OS do you use?try to delete EVERYTHING about butlerbot (ALSO pk3's in the data folder) and ALSO butlerbot.txt


OS X 10.5.8. I tried deleting everything butlerbot-related. It's just the pk3s I installed, right?
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Postby divVerent » Thu Sep 10, 2009 12:39 pm

As for bounding box: do r_showbboxes 2; cl_nolerp 1; cl_movement 0; chase_active 1 for best testing them.

As for glitches:

- indeed too large:
Image
- the bot still holds the weapon single-handedly in all diagonal walk anims, and in pain anims
Image
- when jumping, most of the model turns by about 30 degrees
- when crouched, the head sticks out forward too far (also prevents headshots)
Image
- texture needs to be more shiny (I could help you with that), like the tuba
- roll angle of the weapon seems to vary a lot in the anims, oddly
Image
Image
Image

Once these things are solved, I'd go so far and ask whether the model can be included with Nexuiz. It's really great. BTW, why the txt file does not work is: it needs to contain a 0 where the xolar one has a 2, as that is the skin index.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby toneddu2000 » Thu Sep 10, 2009 1:29 pm

@ai and FruitieX:Thanks for that hint!Now I know one thing more! :D
@Bommel: yes, I could scale it but now is at 1.
Don't forget that we scaled it up because it seemed too "tiny" in front of other models, infact this is the problem:
Image
As you can see, in the left image, compared to a grunt model, with a scale factor of 1.2 it seems quite as big as grunt but its head exits out of the bbox. In the right(scale factor to 1), instead, you can notice that head is almost fixed in (there's a very small set of tris that are out but I think it's good, but it seems more "weak" as left image because is smaller than grunt. Because its shape, if we scale(in uniform mode of couse) the model, it fixed in bbox but it looks smaller, due to its long neck,so what's the point?
@MC SE7EN:I supposed you had Mac!:D I think because you have a dotted hidden folder (maybe called .nexuiz) that has an old data about butlerbot. And, no, it's not only the pk3, maybe you've unpacked its content in the folder, but, anyway, what's the message error it returns to you?

oh my god, thanks a lot divVerent!It seems that it needs A LOT of work I didn't know bounding box issues and.. WOW!A lot of animations (like crouch)need a completely new remake. For weapon rotations, yeah, I know, I used pyria model and it seems that has a little problem. I'll try to fix them!Thanks again!
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Postby MC SE7EN » Thu Sep 10, 2009 3:27 pm

No, I cleaned out my .Nexuiz folder from butlerbot files (*looks again for good measure*). I don't get any messages, it just doesn't do anything. :(

Does anyone have a complete pk3 of v2.3 i can test?
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Postby toneddu2000 » Thu Sep 10, 2009 3:42 pm

http://www.box.net/shared/rihr9g7ou2
fixed gibs, now are robot ones :D .I've committed a stupid stupid error:I've named bluterbot.txt insted of butlerbot.txt :evil:
try this MC SE7EN

for animations I'll try tonight
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Postby MC SE7EN » Thu Sep 10, 2009 4:01 pm

downloading now..nice job with getting the gibs working..what was the secret?

edit: this one works.. :D thanks!
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Postby MC SE7EN » Thu Sep 10, 2009 4:14 pm

Wait, are these the right gibs? They look like the alien gibs. There's an eyeball in there... I see that the species is indeed set to robot_shiny, but these don't look like the right gibs...

Other than that and the stuff Div pointed out, I love this! It just beat the Inflatable Cow as my new player model... :D
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