@ai and FruitieX:Thanks for that hint!Now I know one thing more!
@Bommel: yes, I could scale it but now is at 1.
Don't forget that we scaled it up because it seemed too "tiny" in front of other models, infact this is the problem:
As you can see, in the left image, compared to a grunt model, with a scale factor of 1.2 it seems quite as big as grunt but its head exits out of the bbox. In the right(scale factor to 1), instead, you can notice that head is almost fixed in (there's a very small set of tris that are out but I think it's good, but it seems more "weak" as left image because is smaller than grunt. Because its shape, if we scale(in uniform mode of couse) the model, it fixed in bbox but it looks smaller, due to its long neck,so what's the point?
@MC SE7EN:I supposed you had Mac!:D I think because you have a dotted hidden folder (maybe called .nexuiz) that has an old data about butlerbot. And, no, it's not only the pk3, maybe you've unpacked its content in the folder, but, anyway, what's the message error it returns to you?
oh my god, thanks a lot divVerent!It seems that it needs A LOT of work I didn't know bounding box issues and.. WOW!A lot of animations (like crouch)need a completely new remake. For weapon rotations, yeah, I know, I used pyria model and it seems that has a little problem. I'll try to fix them!Thanks again!