Yet another droid. [Playermodel]

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Bommel » Thu Sep 10, 2009 5:00 pm

I'll make it a bit shinier && make the shorts&pants a bit darker.
I think they are a bit bright.
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Postby toneddu2000 » Thu Sep 10, 2009 11:00 pm

http://www.box.net/shared/hqhbncqbj9Version 2_4a
Important release
Glitches fixed:
model now jumps on its z-axis (it doesn't rotate anymore)
correct all weapon inclinations in all animations
model fits in bbox also in crawling(need refinement though)
important weighting for legs and head(need refinement for arms)
glitches not fixed
there's an annoying error when animation passes from duck_idle to duck_walk(forearm left appear for a second in a wrong position) and also with jump animation and I can't find the problem during the animation editing.Maybe tomorrow. When I will less tired, I'll be able to correct it!

edit:http://www.box.net/shared/emp293kuo3version 2_4b
corrected issues on bone upperarm and forearm in duckidle, strafeleft,straferight and jump
duckidle now sits in a smaller area(it fixes more in bbox).There's an odd incoherence, though.
If you passes from strafeleft or straferight to run, for a second it returns a "disjointed" animation, I made many experiments but nothing, it makes me mad!If someone knows the problem please tell me!

I think this file could be a "pre"finished work!Let's wait that Bommel finish texture and we can upload the finish version.Please test it!
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Postby Bommel » Fri Sep 11, 2009 12:25 pm

Here is the texturepack: http://omploader.org/vMmJ2eg/butlerbot_v2.4.2.pk3
The model is still on 2.4a in that pack. Your Edit came too late. ;) But the textures are up-to-date.
I will do a package for a testing server later that day (after testing it of course)
Stay tuned!
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Postby MC SE7EN » Fri Sep 11, 2009 1:09 pm

In the new version the weapons still tilt funny for me. He still holds it with one hand sometimes too.
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Postby Bommel » Fri Sep 11, 2009 3:38 pm

@ MC SE7EN: You didn't use my package by accident? ;)
That one was not completely up to date:
Here's one with everything up-to-date.

Will be avaible soon on the Prohets Minsta DM server for testing!
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Postby MC SE7EN » Fri Sep 11, 2009 3:51 pm

Bommel wrote:@ MC SE7EN: You didn't use my package by accident? ;)
That one was not completely up to date:
Here's one with everything up-to-date.

Will be avaible soon on the Prohets Minsta DM server for testing!


pretty sure i didnt..anyway, ill try the new one thanks. this is one of the coolest models ive seen in a while..
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Postby MC SE7EN » Fri Sep 11, 2009 4:12 pm

:frustrated:

not working. same as before, there are now 2 butlerbots, one which has all that 'anim missing' text or whatever and one that is the old version... *facepalm*

ill just wait till this gets in a release and then i should be good.. :P
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Postby FruitieX » Fri Sep 11, 2009 4:41 pm

Woah, excellent model! Already much better than anything we have in the game!

The model is still a bit too big though, and should be scaled just slightly down. As you can see with r_showbboxes 3, the bounding box isn't big enough to cover the model's head:
Image
This means shots aimed towards the head will miss, which obvously is wrong and bad, especially as the camping rifle supports headshots.

Another issue are the animations, which look a bit odd. Especially the forward or backward + strafe left or right look really odd, as the bot holds the weapon down. I also don't like the shoot animation too much; the weapon warps too much when shooting which makes it look really odd, especially when using weapons with a long refire rate. (weapon warps back and forth, back and forth...) If you didn't know already, you can go into 3rd person mode by entering chase_active 1 at the console: perfect for testing animations :)
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Postby MC SE7EN » Fri Sep 11, 2009 4:53 pm

FruitieX wrote:Woah, excellent model! Already much better than anything we have in the game!

The model is still a bit too big though, and should be scaled just slightly down. As you can see with r_showbboxes 3, the bounding box isn't big enough to cover the model's head:
Image
This means shots aimed towards the head will miss, which obvously is wrong and bad, especially as the camping rifle supports headshots.

Another issue are the animations, which look a bit odd. Especially the forward or backward + strafe left or right look really odd, as the bot holds the weapon down. I also don't like the shoot animation too much; the weapon warps too much when shooting which makes it look really odd, especially when using weapons with a long refire rate. (weapon warps back and forth, back and forth...) If you didn't know already, you can go into 3rd person mode by entering chase_active 1 at the console: perfect for testing animations :)


i think youre using the one from the first post, right? thats the old one..
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Postby toneddu2000 » Fri Sep 11, 2009 10:17 pm

MC SE7EN wrote:i think youre using the one from the first post, right? thats the old one..

No, unfortunately he's right! :D The combination strafe left/right +run forward/back returns me that error as I wrote three posts above, but I don't know how to solve it, because every animation is good; is their combination that makes explode the thing! For shooting animation I disagree when you say that is odd, because is the same of pyria or grunt(I compared them). For scaling problem, as I also said above, is impossible to scale it again, because do its nature, butlerbot has a VERY long neck and, scaling the whole model, would make the entire figure too slim compared to other player models.And,at the end, the head exits only a bit!

P:S:If someone knows the solution to the problem "combination of strafe + run" please give me some advice!

edit:FruitieX, i've seen now your picture. I think MC SE7EN is right, model now is scaled down respect to your picture.Are you sure you're using last file?

edit new!:I've found what's the animation problem!This evening I'll upload version 2_4d!
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