Yet another droid. [Playermodel]

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Postby Julius » Mon Nov 16, 2009 6:56 pm

Any update on this? I am looking for a hassle free blend file where I can import my mesh into to have a animated model, and this seems like the closed thing I have found so far.
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Postby ai » Mon Nov 16, 2009 7:24 pm

You could try this one, don't know how up to date it is or if it works at all. I'm not using Blender, but try it out:

http://dev.alientrap.org/attachments/do ... d_beta2_py
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Postby Julius » Mon Nov 16, 2009 9:38 pm

Na.. that is an exporter script. I am looking for an nice .blend with animationes etc where I can just drop in my model. But thanks for the effort!
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Postby toneddu2000 » Mon Nov 16, 2009 10:14 pm

take a look at the guide I wrote here. There's a .blend model with all animations shipped inside. Maybe it could be helpful. Follow the guide, and it explains how to use this skeleton model to attach your player model onto. Download the last one (version 0.5)
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Postby Julius » Mon Nov 16, 2009 11:43 pm

Ahh that could be an option... have you experimented with dpm models too?
I would rather try to export to that than zym, as I think this crappy format is really holding back Nexuiz a lot.
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Postby toneddu2000 » Tue Nov 17, 2009 3:37 pm

I would rather try to export to that than zym, as I think this crappy format is really holding back Nexuiz a lot

Yeah, I don't like it a lot too, but dpm is the same story. If you want to use dpm, is the same procedure for zym:
download smd exporter for Blender
export first base model ina a folder
export animations in the same folder
fill .txt file with animations name in the same folder
compile with dpmodel (you find it here , just write in a terminal, if you are in linux :
Code: Select all
svn checkout svn://svn.icculus.org/twilight/trunk/dpmodel/

and then cd dpmodel an again make, then I suggest you to move dpmodel in /usr/loacl/bin, so , wherever is your model just type dpmodel and followed by .txt file of the model you want to compile)
that's it.I know that dpm has a little features more than zym but I can't remember. Lordhavoc told me some time ago about something around vertices, but I wrote it down but I can't remember where :roll:

EDIT: I 've noticed only now that tZork And DivVerent reply to you a lot better in another post above this, so, forget what I said about dpm feature!They know a lot more than me! :D
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Postby Roanoke » Sun Nov 22, 2009 6:43 pm

It looks nice on the pictures, but does it support brightskins?
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Re: Yet another droid. [Playermodel]

Postby toneddu2000 » Sun Jan 24, 2010 11:25 am

Why this model isn't in the SVN trunk?
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Re: Yet another droid. [Playermodel]

Postby FruitieX » Sun Jan 24, 2010 1:33 pm

Where is the finished version?
Image
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Re: Yet another droid. [Playermodel]

Postby toneddu2000 » Sun Jan 24, 2010 4:32 pm

I've uploaded the 2_4d version on 13 september 09 of the rigged mesh with all animations, and Bommel has released the complete model with finished textures. IMHO it was complete. There's was only a little imprecision in weapon handling for crylink, but I hadn't suggestions how to improve it.
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