I like the model, but maybe some minor changes would come handy, otherwise players would want to shave with it

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tZork wrote:Nice, i like it.
tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.
Yoda almighty wrote:tZork wrote:Nice, i like it.
thanks (that's for everyone)tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.
that did not occur to me. i guess i have spent too long thinking that it was the weapon that is animated, not the player mesh.
however, if it it necessary, I am willing to do that, if i can figure out how. my animation skills in blender are sufficient at least.
and Samual, keep in mind this is only version 2. i can easily make it smaller and plan on doing so, plus any other changes people may suggest. i foresee several complete redesigns before this is over, since it's current blocky form doesn't really match the feel of the other weapons. i will try and get as close as I can to the style of the other weapons first.
FraNcoTirAdoR, I will make a version that also has a laser, and see how it looks.
EDIT: version 3
Samual wrote:Ehh i'm actually against this tbh, for one.. The weapon is WAY too big to be a normal weapon (Wideness, that is).. Also, it doesn't really fit Nexuiz at all. And on top of that, we have enough short-range weapons. (Although this would REALLY be short range, wouldn't it..)
Anyway, I would be fine with this if you used Lee' idea. An off hand weapon would be fantastic, if made smaller and in a different form. Also, no ammo -- Instead have a "cooldown" time after using it for X amount of time. I don't really know how this could be done gracefully in Nexuiz though, as we've both seen how horrible it is with CR (Even though we now have the reload being done manually, and not when you switch to the weapon)
Yoda almighty wrote:i don't see how it would be any different then playing swords on halo, with 300% speed and 50% gravity. (which is really fun btw)
maybe the attack should be a lunge attack, if that's possible...
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