new weapon concept

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Postby FraNcoTirAdoR » Tue Sep 08, 2009 8:05 am

Actually I think a melee weapon could fit into Nexuiz, as a "backstabber" weapon, something that you can use pretty rarely, but you have it by default, and damages huge (like 80). In DM it would be perfectly usable because you are pretty close to other players, and in CTF you could humilate (eheh) the campers in the corner from behind. It shouldn't be like hook, otherwise it would be too brutal starting repertoire with shotgun in same-time-use combo (especially if antilag gets fixed). What do you think about the idea to merge it with laser? (there are already tons of weapons in Nexuiz, like 13-14 or so) The secondary could be this close range cutting stuff and the primary remain to shoot a blue laser particle (to fit the color) that doesn't damage but only pushes (so the weapon wont be too strong). The reason why it could be nice because this way players could get speed with this merged weapon and also use it do damage in the same time. ("this is spartaaaa" kamikaze rushes ftw)
I like the model, but maybe some minor changes would come handy, otherwise players would want to shave with it :D
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Postby The mysterious Mr. 4m » Tue Sep 08, 2009 10:14 am

The melee discussion never ceases. :P

No, yes, i think, it'd be fun in a "spin", a mod (like Spidflisk). There should be more like that, anyway. Nexuiz could have "modes" of gamestyle. Uh, it already does, no? :P
i mean you could set Nexuiz to "Melee Mode", "Pro Mode", "Normal", etc.
and it would filter the servers automatically, for example.
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Postby Yoda almighty » Tue Sep 08, 2009 11:04 pm

tZork wrote:Nice, i like it.



thanks (that's for everyone)

tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.


that did not occur to me. i guess i have spent too long thinking that it was the weapon that is animated, not the player mesh.

however, if it it necessary, I am willing to do that, if i can figure out how. my animation skills in blender are sufficient at least.

and Samual, keep in mind this is only version 2. i can easily make it smaller and plan on doing so, plus any other changes people may suggest. i foresee several complete redesigns before this is over, since it's current blocky form doesn't really match the feel of the other weapons. i will try and get as close as I can to the style of the other weapons first.

FraNcoTirAdoR, I will make a version that also has a laser, and see how it looks.

EDIT: version 3
Image
Image
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Postby Samual » Wed Sep 09, 2009 12:11 am

Yoda almighty wrote:
tZork wrote:Nice, i like it.



thanks (that's for everyone)

tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.


that did not occur to me. i guess i have spent too long thinking that it was the weapon that is animated, not the player mesh.

however, if it it necessary, I am willing to do that, if i can figure out how. my animation skills in blender are sufficient at least.

and Samual, keep in mind this is only version 2. i can easily make it smaller and plan on doing so, plus any other changes people may suggest. i foresee several complete redesigns before this is over, since it's current blocky form doesn't really match the feel of the other weapons. i will try and get as close as I can to the style of the other weapons first.

FraNcoTirAdoR, I will make a version that also has a laser, and see how it looks.

EDIT: version 3
Image
Image

Now THAT is a lot better. An idea, maybe make the glowing part/electric area go all the way around the front of the gun.. Then there is no more boxy-type look. But I still think it wouldn't fit as a normal weapon, only off hand.
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Postby MC SE7EN » Wed Sep 09, 2009 12:50 am

it looks like a giant electric razor..primary should be pulsating razor blades, using no ammo. secondary should be taser mode (with shockwave?) and use ammo..1 energy cell?
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Postby Lee_Stricklin » Wed Sep 09, 2009 4:49 am

Samual wrote:Ehh i'm actually against this tbh, for one.. The weapon is WAY too big to be a normal weapon (Wideness, that is).. Also, it doesn't really fit Nexuiz at all. And on top of that, we have enough short-range weapons. (Although this would REALLY be short range, wouldn't it..)

Anyway, I would be fine with this if you used Lee' idea. An off hand weapon would be fantastic, if made smaller and in a different form. Also, no ammo -- Instead have a "cooldown" time after using it for X amount of time. I don't really know how this could be done gracefully in Nexuiz though, as we've both seen how horrible it is with CR (Even though we now have the reload being done manually, and not when you switch to the weapon)


Someone has the right idea. If Quake III was too fast for the gauntlet, imagine how hard it would be to use a melee in Nexuiz. I can think of several situations in Quake where a gauntlet would have saved my ass, but by the time I got the damn thing out I was already near death and being nailed with plasma.
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Postby Yoda almighty » Wed Sep 09, 2009 10:35 am

i don't see how it would be any different then playing swords on halo, with 300% speed and 50% gravity. (which is really fun btw)

maybe the attack should be a lunge attack, if that's possible...
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby Flying Steel » Wed Sep 09, 2009 2:30 pm

Yoda almighty wrote:i don't see how it would be any different then playing swords on halo, with 300% speed and 50% gravity. (which is really fun btw)

maybe the attack should be a lunge attack, if that's possible...


Lunging probably would never get implemented.

But it isn't needed anyway, just keep increasing the range and damage until the weapon becomes effective. And make the other attack a ranged attack that either does damage and/or negative force (pulls him in closer to you).
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Postby Dokujisan » Thu Sep 10, 2009 9:11 pm

I just wanted to chime in...

Nexuiz is not too fast for a melee weapon. I already play "melee" in nexuiz, except I use a laser and shoot the ground when someone rushes at me in DM or CTF. Especially on pub servers, people have a tendency to run right at you while they are attacking you. It would be VERY easy to apply a meleee attack during those scenarios. I even have a concept in mind that involves slipping to the side.

It would be harder to apply in a 1v1 scenario, but definitely not impossible.
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Postby Yoda almighty » Thu Sep 10, 2009 9:20 pm

thanks :)

i am currently doing some testing with dib. right now he is looking over it, and testing it in game, just to see if we can get the model working as a regular weapon.
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