new weapon concept

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Re: new weapon concept

Postby Yoda almighty » Sat Feb 06, 2010 3:14 pm

I don't know. I'm still willing to work on it, but it seems no one can really decide what they want done with it.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: new weapon concept

Postby Flying Steel » Sun Feb 07, 2010 9:10 pm

How about this, fix a glowing bayonet type thing under the existing laser model. Then let's give it the melee secondary attack finally.

Would that work for you, Samual?
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Re: new weapon concept

Postby C.Brutail » Sun Feb 07, 2010 10:09 pm

Gears of war anyone... ?
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Re: new weapon concept

Postby Yoda almighty » Mon Feb 08, 2010 1:01 am

I can try anything people suggest, but you have to give suggestions first. I can't read your mind.

Samual: I can go back to the original model and make some revisions to it with my new modeling style. would that make you happy?
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Re: new weapon concept

Postby Flying Steel » Wed Feb 10, 2010 5:34 pm

Sam?
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Re: new weapon concept

Postby Samual » Sun Feb 14, 2010 10:55 am

Yoda almighty wrote:I can try anything people suggest, but you have to give suggestions first. I can't read your mind.

Samual: I can go back to the original model and make some revisions to it with my new modeling style. would that make you happy?

Ooops, sorry for the late reply, I would say just retexture it (Perhaps get Oblivion to do it?) and tilt in slightly so you can see some of the geometry from a first person perspective Idle animation could be that it twists slightly?

Try and add some red in too, maybe then it could replace the laser if it matches good enough with the projectile.
Do it yourself, or stop complaining.
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Re: new weapon concept

Postby Flying Steel » Mon Feb 15, 2010 2:54 am

Samual, this is what I meant by a TELESCOPING bayonet. Something like this could be under-slung on the laser, lash out to deliver a melee attack several feet away (to compensate for the fast-paced-ness of the game) and then quickly retract again. Please consider it as a possibility before you start looking for a reason to hate it. :P

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Re: new weapon concept

Postby halogene » Mon Feb 15, 2010 10:35 am

As someone who loves to push people around on spacemaps with the laser, I'd like to leave an idea here for further discussion:

How about changing the tip of that telescope weapon to a boot? That could be pretty kick-ass. Literally.
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Re: new weapon concept

Postby Flying Steel » Mon Feb 15, 2010 3:50 pm

Yes, the tip can be anything folks want it to be. A blade, bang stick, plasma nozzle, boot or horses ass.

The point is to deliver a melee attack at a good distance, so that it is effective enough in a fast paced game like Nexuiz. The example model above reaches out 8 feet (2.4 meters).
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Re: new weapon concept

Postby Roanoke » Mon Feb 15, 2010 6:07 pm

I see flying steel likes thrusting.
Jokes aside, would mechanical elements really fit in with the unrealistic futurism of nexuiz? Nexuiz is all plasma weapons and energy beams.
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