new weapon concept

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Postby Darcshadow7 » Fri Sep 11, 2009 12:31 am

Finally, something to whack people with. :P
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Postby Icarus » Fri Sep 11, 2009 12:50 am

Ok this is what it looks like in game. It will be pushed back more and these are just temporary textures to get positioning.

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Postby [-z-] » Fri Sep 11, 2009 12:58 am

man, this weapon is so awesome. I'm very excited. Great work!
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Postby Darcshadow7 » Fri Sep 11, 2009 1:50 am

Hopefully we can get this thing finished quick enough to put it in 2.5.2 :P (Is that asking too much?)
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Postby Samual » Fri Sep 11, 2009 1:58 am

Darcshadow7 wrote:Hopefully we can get this thing finished quick enough to put it in 2.5.2 :P (Is that asking too much?)

It's impossible to get into 2.5.2... We're in a feature freeze atm, so any new features must wait until 2.5.3. The only reason we haven't released yet is because of content issues (We need a new video, and the website must be updated) --- Also, there are still a few bugs that need fixed.
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Postby Darcshadow7 » Fri Sep 11, 2009 2:20 am

Ahhh... I see.
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Postby Yoda almighty » Sat Sep 12, 2009 7:58 pm

version 4. i took Samual's advice and made it so the energy thing goes around the outside.
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Postby Flying Steel » Sat Sep 12, 2009 10:07 pm

Its looking fierce, yoda. :twisted:

My Stupid Self wrote:Lunging probably would never get implemented.


Well it turns out this is wrong, lunging is already implemented in beta havoc. The new laser has a secondary fire that shoots straight down, 90 degrees from the direction you aim it in. So if you aim it down 30 or 45 degrees or so, it rockets you up and forward in a 'lunge', which could allow you to close the distance fast for a close in attack.

So this is what I'd recommend, the laser primary should do 100 damage but with range-damage falloff, like it does half damage every 10 meters of travel but levels off at quarter damage (25, currenty laser is a steady 35). This creates a "melee" primary attack that can still be useful at range.

Then I think this model of yoda's should become the new laser model.
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Postby KillaGrunt » Sat Sep 12, 2009 11:22 pm

Actually, that would be an awsome idea. The primary would be the laser shot, and the secondary would be melee.
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Postby Samual » Sun Sep 13, 2009 12:07 am

Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.

BTW, new model looks great.
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