new weapon concept

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Postby C.Brutail » Tue Nov 10, 2009 8:23 am

As a veteran, I'd be also annoyed, if I won't get my pirate back! Seems like every fun from the game will be removed for the sake of „awesome” :(
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Postby ai » Tue Nov 10, 2009 11:33 am

First of, this new model is much better than the old one so good job on that.

Secondy, what are these pirates you talk about Brutail? I see nothing on those screens you posted. What the hell?
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Postby FraNcoTirAdoR » Tue Nov 10, 2009 1:06 pm

Roanoke wrote:In addition, making a melee the laser secondary is a bad idea, for all those players who have muscle memory "secondary laser = last gun"


I think "traditions" shouldn't prevent this game from improvements: melee weapons are always huge fun factor, that can help to encourage new guys to stick to Nexuiz since no other game contains a weapon with possibilities similar to this.
Anyway I have a good idea to solve this problem, the ol' guyz can still switch back to their last weapon, (well you need to relearn it, but its only 1-2 days i guess). How about if you switch to this weapon and press the same key again, it will switch back to the last used weapon? For example i have it binded on shift, so i switch to it from nex, do whatever i want, press shift again and it goes back to nex. Maybe should be toggleable with a cvar from the menu.

Yoda: Bungie will sue you for that model :P It looks very nice, keep on adding the details ;)
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Postby toneddu2000 » Tue Nov 10, 2009 1:29 pm

I like very much this new model Yoda almighty, compliments! I've a question that I've always wanted to post but always I was afraid to trigger a lot of polemics. I noticed that in this forum there are a lot of modelers, some mappers and (very few) texturers. So my question is: what do you think if we share EVERY common work? I made an example on this model just to clarify: Yoda almighty modeled it, another texturize it and another put bones and complete the exporting. Think of how much we could improve the productivity in that way! What do you think?
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Postby MC SE7EN » Tue Nov 10, 2009 2:40 pm

Why not make a cvar or something to disable or enable the secondary for people who don't want it, and make this weapon a "mod" and give server admins a choice of old laser or this?
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Postby Flying Steel » Tue Nov 10, 2009 2:58 pm

MC SE7EN wrote:Why not make a cvar or something to disable or enable the secondary for people who don't want it, and make this weapon a "mod" and give server admins a choice of old laser or this?


I think all they would have to do is execute a different weapon balance config file from the command line. This is really easy stuff, because nothing about how the laser currently works is being removed by this, it is only adding something.
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Postby lda17h » Tue Nov 10, 2009 8:22 pm

FraNcoTirAdoR wrote:
Roanoke wrote:Anyway I have a good idea to solve this problem, the ol' guyz can still switch back to their last weapon, (well you need to relearn it, but its only 1-2 days i guess). How about if you switch to this weapon and press the same key again, it will switch back to the last used weapon? For example i have it binded on shift, so i switch to it from nex, do whatever i want, press shift again and it goes back to nex. Maybe should be toggleable with a cvar from the menu.

Yoda: Bungie will sue you for that model :P It looks very nice, keep on adding the details ;)


Great idea to put the last weapon switch on the same button. I would actually like to have that for every key binding..
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Postby Lee_Stricklin » Tue Nov 10, 2009 9:36 pm

ai wrote:First of, this new model is much better than the old one so good job on that.

Secondy, what are these pirates you talk about Brutail? I see nothing on those screens you posted. What the hell?


He modified the laser's texture slightly.
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Postby Samual » Thu Nov 12, 2009 7:54 am

Flying Steel wrote:
MC SE7EN wrote:Why not make a cvar or something to disable or enable the secondary for people who don't want it, and make this weapon a "mod" and give server admins a choice of old laser or this?


I think all they would have to do is execute a different weapon balance config file from the command line. This is really easy stuff, because nothing about how the laser currently works is being removed by this, it is only adding something.

But well, in that case i'm actually against this idea... As making a cvar for this and etc and having different servers running different settings in such ways makes for an inconsistent experience and without notification that it is different.

I think it would be best to take a vote on it after the weapon model/coding is complete....

Option 1: Replace the laser with this model and add a melee secondary (Removing the old switch secondary)

Option 2: Make a quick-switch melee weapon, sorta off hand but it instead switches your weapon (even though this isn't in your inventory) --- Although I actually couldn't code this myself, as I don't have a very intense understanding of how Nexuiz manages weapons.

Option 3: Make a mutator for melee only and have this be the weapon? (This could be done with option 1, as well)
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Postby ai » Thu Nov 12, 2009 12:08 pm

Lee_Stricklin wrote:
ai wrote:First of, this new model is much better than the old one so good job on that.

Secondy, what are these pirates you talk about Brutail? I see nothing on those screens you posted. What the hell?


He modified the laser's texture slightly.

Ooooooohhh.
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