new weapon concept

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Re: new weapon concept

Postby Yoda almighty » Sun Dec 13, 2009 11:54 pm

here is the OBJ with a quick texture thrown together out of random images. later i will try and make an actual texture for it, but for now this should work for testing purposes.

http://www.filehosting.org/file/details/86263/gauntlet_v5_beta.obj

i hope it works. if it doesn't, i will re upload somewhere else.

and C.Brutall, if you would like to retexture it with your pirate, by all means do so ;)

although if you would like to make an actuall texture for it, that would be great too... :mrgreen:

here's an image:
Image
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Re: new weapon concept

Postby Darcshadow7 » Mon Dec 14, 2009 3:38 am

Thats Friggen awesome!

The texture looks alright except for the little orb in the middle, but it works. :D
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Re: new weapon concept

Postby C.Brutail » Mon Dec 14, 2009 10:51 am

:D

Hmm.. I kinda like it.
The orb should be animated imho, and maybe (maybe?) on the uper side of the grip there could be the pirate plate from old laser :D

Btw I didn't have to modify original laser texture that much... that texture just screems for that prank:

Image Image
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Re: new weapon concept

Postby Roanoke » Sat Dec 26, 2009 12:42 am

As I understand it, weapon animations are not possible right now. If they were, we could have a mortar with a rotating cylinder.
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Re: new weapon concept

Postby MC SE7EN » Sat Dec 26, 2009 4:58 am

Roanoke wrote:As I understand it, weapon animations are not possible right now. If they were, we could have a mortar with a rotating cylinder.


Someone already has a mod for that I think. Pretty sure weapon animations are possible. In fact, I think the mortar used to have a rotating cylinder without mods...
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Re: new weapon concept

Postby Samual » Sat Dec 26, 2009 11:51 pm

Meh, i've honestly grown to dislike it from its original renders that you posted.... :X I think this will serve a lot more purpose as being a gauntlet (For nexrun) than replacing the laser, as in all honesty -- I don't want this to replace the laser :X Would probably be easy to cvar the model of the laser, though. This way (server side) people could choose which one they want precisely in their balance.
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Re: new weapon concept

Postby Yoda almighty » Mon Dec 28, 2009 12:26 am

i don't really want this to replace the laser either. what i WOULD like is for this to replace the current functionality of the laser, plus a melee attack and make the laser a regular weapon that is the start up weapon, and make the shotgun a pickup.
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Re: new weapon concept

Postby Samual » Mon Dec 28, 2009 4:45 am

Yoda almighty wrote:i don't really want this to replace the laser either. what i WOULD like is for this to replace the current functionality of the laser, plus a melee attack and make the laser a regular weapon that is the start up weapon, and make the shotgun a pickup.
That's even worse. (Shotgun pickup, that is :P)
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Re: new weapon concept

Postby Roanoke » Mon Jan 11, 2010 12:30 am

MC SE7EN wrote: In fact, I think the mortar used to have a rotating cylinder without mods...

Yes, once upon a time, but I think that an SVN change removed that possibility a while ago. However, that's neither here nor there.
Yoda almighty wrote:i don't really want this to replace the laser either. what i WOULD like is for this to replace the current functionality of the laser, plus a melee attack and make the laser a regular weapon that is the start up weapon, and make the shotgun a pickup.

I disagree. I think the best course of action is to make this a weapon with a laser primary and a melee secondary. If players spawn without the sg, they are by and large defenseless. I can't recount how many vital kills I've gotten with an sg and laser (base clearing, fc, etc.).
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Re: new weapon concept

Postby Roanoke » Sat Feb 06, 2010 2:59 am

So this is dead?
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