Campgrounds Redux (snapshot releases)

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby FraNcoTirAdoR » Fri Sep 18, 2009 4:19 pm

Rad Ished wrote:Why not put it lower, under the grate so that you don't get this effect and also get some grid shadows up the wall in to the bargain?


That was exactly what i was thinking about earlier ;)
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Postby PinkRobot » Sat Sep 19, 2009 1:58 pm

I ran around the map for a while yesterday. I like it a lot already (needs more light, obviously but I won't comment on that yet because you are still very much working on that I'm sure).

There were some spots with stray brushes and z-fighting though that need some fixing. Like the thing brush on the floor here:
Image

At the bottom right of the ledge, a small stray brush:
Image

Most of this structure of the roof needs some work:
Image

And finally, again a small stray brush inside this wall:
Image

Just some small stuff that should be easily fixed. Very nice job altogether though, keep it up!
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Postby Mizu Kitsune » Sat Sep 19, 2009 4:54 pm

very nice reskin of q3a/ql.
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Postby tZork » Sun Sep 20, 2009 4:59 pm

Mizu Kitsune wrote:very nice reskin of q3a/ql.

Reskin? are you saying its just a re-textured version if ID's map?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Mizu Kitsune » Sun Sep 20, 2009 5:04 pm

its a default map in q3a and ql.
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Postby tZork » Sun Sep 20, 2009 5:32 pm

Mizu Kitsune wrote:its a default map in q3a and ql.

yes, but that was not my question. so, to be clear here are you saying FraNcoTirAdoR used id's original map and just re-textured it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Mizu Kitsune » Sun Sep 20, 2009 8:31 pm

retextured with few edits.
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Postby FraNcoTirAdoR » Mon Sep 21, 2009 9:01 am

Mizu Kitsune wrote:retextured with few edits.


Read the first post, ohh wait I paste instead... :P
FraNcoTirAdoR wrote:......than those stuffs im currently working on :) The map is build COMPLETELY from scratch, and I used only those textures that Nexuiz 2.5.2 comes with (i hope i packed everything for the earlier version users too, will need feedback on that)....


Pink robot thank you for posting these screenshots with the brush problems, I didnt see them for some reasons on my nvidia card (ronan said it because ati cards are more sensitive for them). If you notice any similar thing, feel free to share ;)
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Postby Ronan » Mon Sep 21, 2009 10:18 am

You don't need to repeat all the nonsense I told you. :P (What I wanted to say is I was able to see easily the overlapping brushes on my old ati config when using a flat texturing mode).
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Postby PinkRobot » Mon Sep 21, 2009 12:14 pm

As you can see from the screenshots I use very low settings and in my experience, z-fighting is much more noticeable on low settings (flat texturing like Ronan said). So you could probably easily check for this on your own PC using low.cfg or similar. Having said that I will certainly report it if I find any more in future versions.
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