Texture blending works fine (even for meshes now!), but I can't get the gloss maps to work right. What happens is that the gloss map for the secondary texture is applied to both textures, and that looks wrong (ice to dirt, for instance). The bump maps work the way they're supposed to, though. It's just the gloss map I can't figure out. (haven't tried glow maps yet)
I'm using the sept 2. build of NetRadiant.