Texture blending - can't get gloss maps to work right

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Texture blending - can't get gloss maps to work right

Postby Clueless Newbie » Fri Sep 11, 2009 11:15 am

Texture blending works fine (even for meshes now!), but I can't get the gloss maps to work right. What happens is that the gloss map for the secondary texture is applied to both textures, and that looks wrong (ice to dirt, for instance). The bump maps work the way they're supposed to, though. It's just the gloss map I can't figure out. (haven't tried glow maps yet)

I'm using the sept 2. build of NetRadiant.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
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Postby tZork » Sun Sep 13, 2009 6:12 pm

Its likely a bug in dp, not netradiant. go here http://dev.alientrap.org/projects/nexuiz/issues/new and report =)
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