[Map Concept] Air Battle (also gameplay concept)

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[Map Concept] Air Battle (also gameplay concept)

Postby Sven » Mon Sep 14, 2009 2:56 pm

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I drawed a picture of a map i would like to create... you always shoult move by using laser and jump from one column to column and fight while jumping... should be a possible, not to easy and with fights full of action (you'll die if you fall down)

but also want to modify some weapons (new effects and close combat attacks)
and i found a ooption with which i can walk on walls i hope you can help me to show me howto code this and convert to a .patch because diff dont work for me :(
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Postby C.Brutail » Mon Sep 14, 2009 5:24 pm

Interesting idea, I like it! :)
Also, don't fortget, there could be healing zones (yes, there's a trigger_heal entity), and gravity zones too! (eg. if you fly u ptoo high, iirc you can make "reversed gravity" with trigger_impulse).
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Postby Flying Steel » Mon Sep 14, 2009 6:01 pm

It would be just as bad as a some of the worst space floaters out there if you do not put alot of jump pads down between the pillars and above the kill level so that lasered players still have a chance at salvation if they are paying attention. Otherwise its just jumping laser instagib, which will appeal to a minoritiy of players IMHO.
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Postby Sven » Mon Sep 14, 2009 6:40 pm

no i want to make a gravity, force, speed etc. balance, which will make it possible to play this without jumppads teleporters... i know about the heal entity :P souns interesting to use them but i dont actually know how they work but i learn xD and to make tis map would be a long work i want very detailed column models i have to learn how blender works because it would cost very much RAM if i make it in gtk, or?
but i dont know how i can start the project i only made teh concept until now xD

...sry for my bad english :P
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