Flameball model

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby The mysterious Mr. 4m » Thu Sep 17, 2009 9:09 am

Great work, Rad! :D

Try making all details out of textures instead of the model. Scrap anything that you won't be seeing often, like, anything that's only visible from the bottom. (You're not gonna be standing under the gun all day.... Will you?)
4m [PB] (amoebios)

This is Your world.
The mysterious Mr. 4m
Forum addon
 
Posts: 1402
Joined: Wed Mar 01, 2006 6:03 pm
Location: germany

Postby paperclips » Thu Sep 17, 2009 9:41 am

excellent work there! :D
I for one really enjoy the snakeskin, that came out so sweet man!
[Want to develop? Look HERE]. Image Image Gif sauce.
paperclips
Alien trapper
 
Posts: 346
Joined: Mon Jan 12, 2009 10:27 am
Location: internets

Postby Rad Ished » Thu Sep 17, 2009 10:40 am

I used the poly reducer script, it works perfectly, UV data intact. The model looks pretty much the same and is now just over 2000 polys.
...
I did try the decimate modfier but it scrapped all the uv data. Also the poly reducer script created a hole which i could not seem to repair without making white patches on the model where the texture was not mapped.
So then I made the area in question a vertex group and used the poly reducer script option to not reduce that area so much. I very rarely have this kind of positive result with Blender problems, im stoked. :o
...
Im just working on the pants shirt and glow textures now. Anybody know what the difference between pants and shirt is in this context?... i assume they are just the areas coloured with either red or blue depending on which team you are on, but why two of them?
...
I admit that the rear of the weapon is suffering from 'no clear concept' syndrome, but such is life.
xD
fishsticks
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Postby sev » Thu Sep 17, 2009 11:11 am

Rad Ished wrote:Im just working on the pants shirt and glow textures now. Anybody know what the difference between pants and shirt is in this context?... i assume they are just the areas coloured with either red or blue depending on which team you are on, but why two of them?


This is because you can use 2 colours for the player model, and those 2 colours are also used on the weapons "shirt" and "pants". This is how the RL looks with "color 3 4":
Image
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Rad Ished » Thu Sep 17, 2009 12:41 pm

ah, oops of course .. it was on the tip of my brain
fishsticks
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Postby C.Brutail » Thu Sep 17, 2009 4:31 pm

sev, is that your screenshot? In case that is, you're playing with the same colors as me :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby sev » Thu Sep 17, 2009 4:58 pm

C.Brutail wrote:sev, is that your screenshot? In case that is, you're playing with the same colors as me :D

Sorry, I just chose those colours because of the contrast, and I didn't use red-blue to avoid misunderstandings about team colours :P
(I only play with one colour at a time, which I alternate)
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Rad Ished » Fri Sep 18, 2009 10:04 am

Ok, heres the 2056 poly md3 with texture, glow, shirt, pants , normal and bump.
Also the .blend is in there too.
http://www4.zippyshare.com/v/16509354/file.html
enjoy =3
fishsticks
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest