Less than a month ago I started building a map for nexuiz, and with the support of the forum links to tutorial video's have come a long way. The layout of the map is 92% complete, with some changes to weapon / health placement, some more platforms and maybe a few more push entities to be added in the future. Now that I have the layout the way I want the map to be, I have to work on texturing and lighting throughout the map, among other details. I however can't find the information I'm looking for.
I have made a skybox entity and used another maps skybox just to see how it works. It's pretty ugly, and there are lines in the corners of my map that should not be there, and it makes the skybox look like a really large textured brush on the outside of my map. How do I optimize this so it doesn't happen (my sealing walls are caulked and my skybox is set to scale 110 to fit inside the sealing caulk walls)
Also I have seen mention to the fact that "open skies" let in a lot of light to the map. I want more light in the outside areas of the map. I understand the placement of lighting will be needed indoors to illuminate the playing areas, but outside in the open skybox, how do I get the area to become bright and sunny like my skybox looks.
I tried putting light entities near the skybox, it just bleached out the skybox's picture. I don't see how light entities would create a good overhead ceiling of light, as they only make a small dot of immense intensity. I just don't know where to start. I hate dark maps and if I wanted a dark map I would have gone with a space theme or completely indoors. Any help would be appreciated.