I have a map that's pretty much ready for upload (two, actually), but there's one thing I'm a bit uncertain of:
The map has a few ponds with reflective water. When standing on a high point overlooking the map, I get about 22 fps. If I turn off the reflections I get about 80 fps in the same spot (and a lot more everywhere else).
The ponds have zero impact on the gameplay, but they look really good and the reflections can be turned off. Should I lose the ponds and recompile, or should players be expected to turn off reflections if they get poor fps?