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by Clueless Newbie » Fri Sep 18, 2009 5:11 pm
Simple question:
Is there a way to tag a model so that it isn't rendered at low graphics settings?
I'm thinking about models that are entirely cosmetic — no impact on gameplay, but they make the map look good. Weeds, for instance.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
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Clueless Newbie
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by Ronan » Fri Sep 18, 2009 10:01 pm
Not exactly, but the gamecode supports level of detail for the entity
misc_gamemodel with the following keys :
- Code: Select all
lodmodel1: file name of the first LOD model replacement
lodmodel2: file name of the second LOD model replacement
loddistance1: distance after which to show the first LOD model replacement (default: 1000)
loddistance2: distance after which to show the second LOD model replacement (default: 2000)
Customization of LOD distance are not implemented client side yet, but low poly versions of your models will already improve performance a lot.
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Ronan
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