Offering my services - Modeler/Texturer

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby cortez » Sun Sep 20, 2009 6:06 pm

indeed some really nice examples.

about texturing. why dont you pick an old texture set (like the e7 set) and make some new high-res textures to replace the old?
Aneurysm 4 the win !!!!! :D
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Postby Oblivion » Mon Sep 21, 2009 5:17 pm

Thanks guys.

And will check it out Rad. Have to download blender though. And yep will include a PSD masterfile or a .xcf (for GIMP) if you want. And will answer questions. :)

Also, for future reference it might help to always include a .obj file of your meshes. Those are industry standard and are cross compatible with virtually all known 3d apps, whereas .blend files could become obsolete with newer blender releases. (Although, of course, .obj will not save animation data).

Anyway since you won't be back for two weeks, I'll finish my own little project I started two days ago first so I can give it to Dib. :wink:

Image

Image

Roughly 3000 polies. Finished unwrapping and rendering out ambient occlusion. Will still need to correct some parts by hand. But I have everything needed to start texturing, and will do so after I eat. And Gun is not included, hehe. :P
Last edited by Oblivion on Mon Sep 21, 2009 5:35 pm, edited 1 time in total.
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Postby Oblivion » Mon Sep 21, 2009 5:23 pm

cortez wrote:indeed some really nice examples.

about texturing. why dont you pick an old texture set (like the e7 set) and make some new high-res textures to replace the old?


Exactly, I have no idea how to extract those files. :?
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Postby paperclips » Mon Sep 21, 2009 5:47 pm

Oblivion wrote:Exactly, I have no idea how to extract those files. :?

when you have downloaded nexuiz as a zip file and extracted that one, look in nexuiz/data dir and you will see a data*.pk3 file.
The .pk3 file is just a renamed zip file.
Extract the .pk3 file and you will see a texture/ dir where all the textures are.

You could do this with the SVN that you can read about how to get that one here OR use a recent one like the Beta builds of 2.5.2 :)

Walk around a bit in game and look at the different maps and see what textures you would like to re do and look for them in the above mentioned texture dir :)
I would like to suggest that you walk around in game on the maps: stormkeep, ruiner, soylent, reslimed, warfare, toxic, final rage and darkzone is good fun as well. :3
[Want to develop? Look HERE]. Image Image Gif sauce.
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Postby Oblivion » Mon Sep 21, 2009 10:03 pm

Do the pk3 files contain mesh files too? And no, sorry I don't want to do environmental textures. ;d And I simply don't want to dig. Heh. I just want to upgrade/do textures on hard surface stuff (not organic).

And no, as I mentioned before, my internet (the unbearable slowness to be precise), makes SVN somewhat suicidal for me. :?

Anyway... started the texture...

Image
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Postby paperclips » Mon Sep 21, 2009 10:33 pm

Nice progress there.

I said that you don't have to use the SVN: "OR use a recent one like the Beta builds of 2.5.2 :)"

Yes, both textures and the models are in the .pk3 file.
Extract the data.pk3 and look under the data dir there are a model and a texture dir's.
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Postby ihsan » Mon Sep 21, 2009 11:15 pm

Good modeling technique but those horse hind legs won't match the standard skeleton :(
I'll have to do some custom animations for this. I don't care 2 much for the cylindrical upper body bit it's good.
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Postby tZork » Tue Sep 22, 2009 7:03 am

I like it, got a ton of attitude, keep up the good work =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
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Postby ai » Tue Sep 22, 2009 9:57 am

ihsan wrote:Good modeling technique but those horse hind legs won't match the standard skeleton :(
I'll have to do some custom animations for this. I don't care 2 much for the cylindrical upper body bit it's good.

The standard animations have to go anyway, redoing everything is very much needed. We should not even try to keep current animations, but in fact, create new ones. Player based if needed (which will end up like that eventually I believe).
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Postby toneddu2000 » Tue Sep 22, 2009 1:25 pm

Great model Oblivion and, moreover, great metal texture! I'd like to have your talent!
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