toneddu2000 wrote:PS:But, why use bump and normal maps with same pattern? It wouldn't better to use a bump map with scratchies, bullet holes, signs that prove the oldness of that material, and normal to add detail to geometry(beveling, fine detailed circuits, etc, just like you did)? It's just a question, not a critic?
If I may answer this, you don't actually use the bump map on the model once you have baked its details into the normal map (well, except maybe with parrallax mapping, but that's another story). The thing is it isn't really humanly possible to draw a normal map by hand, so you draw details you want to hand draw into a grayscale bump map and then have software convert it into a normal map for you.
So the the bump map goes into creating the normal map, along with any details baked into the normal map going from a high poly model to the lower poly in-game model.