Offering my services - Modeler/Texturer

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Oblivion » Sat Sep 26, 2009 3:27 pm

thanks doku and ai. and yw tonnedu. Also diabolik offered to animate it first (not sure if he also meant rigging) so I suggest talking with him also first. :)
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Postby ai » Sat Sep 26, 2009 4:17 pm

I have actually given Diabolik my skeleton which I'm using for the Nexus model, so I think he'll do the rigging. But dunno if he's going to create another one which suits that model better.
But yeah, talk to him, if not on the forums then on IRC.

Network: irc.anynet.org
Channel: #alientrap

He usually goes by the nick 'Dib'.
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Postby toneddu2000 » Sun Sep 27, 2009 9:31 am

no problem, if Diabolik is going to do it, it's better! :D
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Postby Rad Ished » Mon Oct 05, 2009 8:31 pm

Hey fella, that bot looks sick!, nice work.
You still about?
...
Look me up on irc:
#nexuiz.editing
...
I'll post again soon when i've added to this tiger chap, i got some nice ideas while i was away.
..
Edit:
I would really appreciate a look at your source texture files for this bot, is it apparent how you went about creating them from the source?
...
im a bit blocked with old tiger chap atm, still thinking about it tho, finding it hard to get back to the state of mind i was in.
fishsticks
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Postby Oblivion » Thu Oct 08, 2009 6:47 pm

Rad, hey. I ran into problems with your flameball .blend file. Everytime I export it from blender, it gives b0rked UV's and flipped normals. Can you please please export it to .obj? I can't figure out Blender. >.< Worst interface evar! LOL. Also the geom itself is rather... all over the place. :/

Also my texture files posted earlier include a master file. Have a look at it. It's in PSD I think. :) And yes, I think you can figure out how I did it from the master file. I did the most basic stuff for the bot char.
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Postby Rad Ished » Fri Oct 09, 2009 1:28 pm

Hey Oblivion, here is the obj, i also added the material file i have no idea if you need this too.
http://www8.zippyshare.com/v/83299681/file.html
I hope it works for you. You said snthn about the geometry?
...
Erm.. the mediafire link for the textures is broken now.. was i too slow :/ ?
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Postby MirceaKitsune » Sun Nov 08, 2009 2:02 pm

Can't believe I didn't see this earlier. I have to say they are awesome :D Both the robot model and weapon samples in the first post. Imo Nexuiz would need weapon models like that for improving modernism... not to mention better player models especially robots.

A huge +1 for committing the robot model... can't wait :) Just hope the textures won't be reduced to 512x512 this time, that does reduce quality a lot.
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Postby Julius » Sun Nov 08, 2009 4:05 pm

Sweet model! Why not contribute it to www.opengameart.org too ;)

But in any case, this it definitely a big upgrade of the type Nexuiz needs most (nice playermodels)!!! Looking forward to see more of your work, and this funny bot in game!
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Postby MirceaKitsune » Sun Nov 08, 2009 5:52 pm

Julius wrote:Sweet model! Why not contribute it to www.opengameart.org too ;)


Thank you for posting that link :D I didn't hope anyone made a site like that... it's very helpful.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Postby Julius » Tue Nov 17, 2009 12:07 pm

So what's the status of this? Any progress on getting it in the game? Hopefully this could be the first Nexuiz dpm model then ;)
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