Rad, hey. I ran into problems with your flameball .blend file. Everytime I export it from blender, it gives b0rked UV's and flipped normals. Can you please please export it to .obj? I can't figure out Blender. >.< Worst interface evar! LOL. Also the geom itself is rather... all over the place. :/
Also my texture files posted earlier include a master file. Have a look at it. It's in PSD I think.

And yes, I think you can figure out how I did it from the master file. I did the most basic stuff for the bot char.