MakeHuman

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

MakeHuman

Postby Ubuntoz » Sun Sep 27, 2009 1:03 pm

Hi!
Browsing getdeb.net i have find this http://www.makehuman.org/blog/index.php
I think is derivated from blender...so maybe(i'm total noob) it can usefull for making new characters models...tell me if i'm wrong...
Sorry for the english... :?
Ubuntoz
Member
 
Posts: 33
Joined: Wed May 14, 2008 2:22 pm

Postby giuseppe » Sun Sep 27, 2009 6:01 pm

It was a Blender extension. Now makehuman is a standalone tool and you can export the model in OBJ format.
OBJ u can import in Blender (or other sw 3d), there u can modify the model and make a character of course. Need proper animation data and proper export from Blender of each pose. I have no experience to make a nexuiz player model but you can read this topics and i hope help you:

http://forums.alientrap.local/viewtopic.php?t=2573

http://forums.alientrap.local/viewtopic.php?t=4937
giuseppe
Alien
 
Posts: 128
Joined: Fri Mar 16, 2007 6:47 pm
Location: italy

Postby toneddu2000 » Sun Sep 27, 2009 6:05 pm

well, makehuman is still in alpha/development stage, it's usable but it's a bit buggy (at least on ubuntu). But, of course it could be useful to sketch humanoid figures and then export them to Blender. Personally I don't like this kind of softwares (makehuman, poser, ) very much, because they steal a lot of fun! :D . I recommend you to use always uptodated versions, because they're more stable
toneddu2000
Alien trapper
 
Posts: 251
Joined: Mon Mar 09, 2009 7:56 pm
Location: Italy

Postby Ubuntoz » Sun Sep 27, 2009 6:18 pm

Thank for reply...I have do this post only to info for developers...because as i have wrote i can't use blender(maybe i will learn).But i think that human models are less easyer than android or alien models to do...
Ubuntoz
Member
 
Posts: 33
Joined: Wed May 14, 2008 2:22 pm

Postby Yoda almighty » Sun Sep 27, 2009 7:06 pm

i have used makehuman before, and the models it exports are way to high poly to use as player models, however they are very good to use as reference to make your own lower poly version
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby Irritant » Tue Sep 29, 2009 3:45 pm

Yoda almighty wrote:i have used makehuman before, and the models it exports are way to high poly to use as player models, however they are very good to use as reference to make your own lower poly version


You can reduce the polycount in Blender very nicely. Makehuman is a very good tool if you use it properly.
Equal opportunity fragger
Irritant
Advanced member
 
Posts: 88
Joined: Mon Sep 11, 2006 3:22 pm

Postby Yoda almighty » Tue Sep 29, 2009 4:02 pm

oh yeah, i forgot about that. i never really use the poly reducer script
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby Yoda almighty » Tue Sep 29, 2009 7:36 pm

sorry to double post, but I have new information

i tried messing around with makehuman+blender's poly reducer script, and I finally got a fairly nice result, at about 4232 faces. I am going to try and animate it, but I don't know how well it will turn out, as the one bad thing about the script is it ruins the topology. I will post the results later
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron