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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby esteel » Fri Jun 30, 2006 11:48 pm

Thanks for the work Brutail but i have a mean question.. have you every test played the new beta 999?
Its now almost impossible to see people with the new asteriode texture. So far i only played it for team red. Blue people were near invisible on that map. Not sure if it was the same for the other team but i guess so. In the current state the old version is 100x more fun.
Also there is zfighting ontop of the small teleporter with the pyramid on top inside the (red) base. Again not sure if the other base has the same problem..

I hope this does not sound mean, i really like and appreciate your work!
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Postby tChr » Fri Jun 30, 2006 11:53 pm

I hate to admin agree with esteel on this one.. The map is great fun to play, but the new texturing is not good. It only works (kinda) with fullbrightplayers. Blue are invisible agains the white, and red are invisible against the black.

Sorry my friend, but it seems like we will need a beta 1000 :)
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Postby esteel » Sat Jul 01, 2006 12:04 am

tChr wrote:I hate to admin agree with esteel on this one..

OMG Has hell frozen over? ;)
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Postby Sepelio » Sat Jul 01, 2006 12:06 am

I'll say yes its a very fun play. But! I agree with these guys on the texturing. Its just that bright outdoor texture.
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Postby C.Brutail » Sat Jul 01, 2006 3:25 am

Texturing did not change, it's the same as it was in the old beta2. It's the new skybox that makes it brighter
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Postby esteel » Sat Jul 01, 2006 9:24 am

Ahh.. is it easy to turn down the brightness of the skymap? Guess thats what causing the blindness :)
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Postby divVerent » Sat Jul 01, 2006 9:31 am

esteel wrote:Ahh.. is it easy to turn down the brightness of the skymap? Guess thats what causing the blindness :)


Yes, but it requires a recompile. I could do that and then use some hours of CPU time to get it right again, but it isn't my map - I don't want to split the players between various versions of this map by releasing an "inofficial" one.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Sat Jul 01, 2006 9:32 am

Yup, but this compile took 10 hours! oO Maybe when m yother pc will get home (later this week) I'll do some more compiles day by day with that on e( not sure, but with the poor old PC it will took DAYS to make one). Yes, I can reduce light coming from the skybox. Btw. there's a bug with the 2.0 engine, the flares on the rooftops won't show up. I got a hotfix for this from divVerent, so on the shot you can see them.
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Postby esteel » Sat Jul 01, 2006 11:33 am

[LDB]C.Brutail wrote:Btw. there's a bug with the 2.0 engine, the flares on the rooftops won't show up. I got a hotfix for this from divVerent, so on the shot you can see them.

If its what i think it is it will be fixed in the 2.0.1 :)
Thanks for you continuing work!
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Postby leileilol » Sat Jul 01, 2006 4:03 pm

why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
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