CheapAlert wrote:why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
Because nobody has the graphics cards required for realtime world lights.
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CheapAlert wrote:why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
divVerent wrote:CheapAlert wrote:why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
Because nobody has the graphics cards required for realtime world lights.
SavageX wrote:Nah, he means rtlights with a radius of e.g. 1 (not touching a surface) having a high corona radius. Those don't actually emit light.
KadaverJack wrote:SavageX wrote:Nah, he means rtlights with a radius of e.g. 1 (not touching a surface) having a high corona radius. Those don't actually emit light.
But they will only be visible with rtlights on, won't they?
And who would switch them on just for one map?!
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