Help wanted!!!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Do you think Nexuiz has a strong mod support?

YES
6
67%
NO
3
33%
 
Total votes : 9

Postby Bugmenot » Wed Jul 05, 2006 10:18 pm

Your Download-Link:
http://www.sharebigfile.com/download.php?id=5346F04D

Heres my map file download it then complie it for me. I always get errors when compling it with radiant. This download will delete itself in 30 days, i think.

LEAVE ALL IDEAS AND THOUGHTS!!!
*admin edit* removed advertising link*/edit*
I use it!
Bugmenot
Banned
 
Posts: 10
Joined: Tue Jun 06, 2006 10:32 am

Postby Strahlemann » Thu Jul 06, 2006 9:46 am

Your map is leaked, that's why it won't compile.
And you have no light-sources which is bad.
The dynlights-entities don't do anything, use normal light-entities to light your map.

I once more suggest that you work through some basic tutorials to get the hang of the editor and the stuff that you have to pay attention to when building a map.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby Mr.C00L » Thu Jul 06, 2006 10:12 pm

Okay, I'm bugmenot! Someone hacked it and now it doesnt work.
But lets put that behind us. i made a simple map, here are my questions!

1. How do I make a Dm and Ctf spawnpoint (keeps showing me an error like that when i load my map in nexuiz)
2. How do i put in one of those pushie/jumpie thingys.
3. Tutorials dont work for me, sorry i like to ask questions.
4. How do I make a teleporter?
5. Do you want to help me in making a few maps?
6. Here's my .map source: http://s16.quicksharing.com/v/598442/.html Please do something with that, make it work!!! Then tell me what you did to make it work.
7. Anyone who reads this post a reply!

Will have screenshots when i make em?
Mr.C00L
Newbie
 
Posts: 3
Joined: Thu Jul 06, 2006 9:38 pm

Postby Mr.C00L » Fri Jul 07, 2006 2:14 am

OK I sucsessfully made my own map and tested it, but theres a serious problem.
Is too darn SMALL!!!
Whats a good sized grid and size of map to work with?
Mr.C00L
Newbie
 
Posts: 3
Joined: Thu Jul 06, 2006 9:38 pm

Postby tZork » Sat Jul 15, 2006 1:46 pm

Mr.C00L wrote:Okay, I'm bugmenot! Someone hacked it and now it doesnt work.
But lets put that behind us. i made a simple map, here are my questions!

1. How do I make a Dm and Ctf spawnpoint (keeps showing me an error like that when i load my map in nexuiz)
2. How do i put in one of those pushie/jumpie thingys.
3. Tutorials dont work for me, sorry i like to ask questions.
4. How do I make a teleporter?
5. Do you want to help me in making a few maps?
6. Here's my .map source: http://s16.quicksharing.com/v/598442/.html Please do something with that, make it work!!! Then tell me what you did to make it work.
7. Anyone who reads this post a reply!

Will have screenshots when i make em?

1: the dm spawnpoint is info_player_deathmatch, ctf is (i think, acnt check right now) info_team1 and info_team2 (its in the "ctf" right-click submenu.)

3: umm try again? realy we dont mind answering questions, but it does get tidious answering the real basics over and over. tere are tons of good tutorials for learning the basics so pls give them a chance. it will save both yours and our time.

4 and 2: make a brush for you teleporter surface, texture it with common/trigger. rightclick (with that brush selected) and make it a trigger_teleport. this trigger is insisible, so you will need to make a visible representation of your teleporter too. deselect everything and make a misc_teleporter_dest at the point you with your teleporting to end up. deselect and select first your teleporter trigger then the teleport_dest and hit ctl+k. this will link them together. done! jump/launch pads are done in a similar way. make a trigger brush but make it a trigger_push. for target use a info_notnull and link them.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron