My first map - Happy Place

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My first map - Happy Place

Postby Oblivion » Thu Oct 29, 2009 11:30 am

Well... technically the second. The first was a year and a half ago while following -z-'s tut. But that doesn't count. :P

All models made with 3dsmax. Ran into some pretty mindboggling problems importing ASE. But it seems to work now. Thanks to tZork, Rad_Ished, morphed, and Dax for helping.

There is still the problem where NetRadiant seems to insist that no shaders were found for ASE models with multiple textures (i.e. multi/subobject models). Even if there are actually and they show up ingame. Spent 2 days trying to fix it only to find out that the problem was the editor, not my ASE files.

If anyone knows anything about how to fix this, I'd appreciate the help. It's kinda hard to place models in a map covered with blue and black and magenta checkers. ;d

Anyway here are some early screenshots. A bit dark still (the weird shadows is because this is still only a test compile). Still playing with light values. Spent a good 6 hours trying to make the skybox work too, but it finally did. :D

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Next things to learn: How to make jumppads using custom models (i dont like portals), how to mirror one side exactly like the other side (this is a ctf map), and how to make a killvolume for people falling over the edge of my little planet.
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Postby halogene » Thu Oct 29, 2009 12:30 pm

wow Dokujisan, I like that style. This is really a totally different feeling than any map I played before. Somehow this reminds me a bit of Tim Burton's Nightmare before Christmas. I dunno about gameplay, since I cannot test it at the moment, but the style is definitely remarkable!
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Postby Oblivion » Thu Oct 29, 2009 12:35 pm

Oish. I'm not Doku. LOL. Though I am in a sense a Dokumon. har har! Or a ho (HOCTF server players). Whichever works. XD

Thanks. :)

Elements of the layout and artstyle is taken from Miniman, my favorite map (just twisted it further into the crazy side... I mean. This map will have fish). This will have a lot of jumping around. Hence why I need to learn to make and place more jumppads for le noobs too.
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Postby Sven » Thu Oct 29, 2009 12:56 pm

wow the map is awesome :D
maybe make a hallowenn versoin?
with grey stone ground (with little glowing lava 'wires'), tombstones and smoke emitters over the ground and grey-darkred fog would be cool ;)

but its cool for an easter event :D
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Postby halogene » Thu Oct 29, 2009 1:44 pm

What? You are not Doku? Oh, shhh! The map is crap then.

8)

No, seriously, no idea why I was addressing you as Dokujisan. Funny, really. I still like that style ;) can't wait to test it out.

Edit: Now we only would have to make gravity work towards the planet's center... with the right skill you would be able to send grenades into orbit :shock:
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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Postby Dokujisan » Thu Oct 29, 2009 2:42 pm

Looks like a pretty neat map, doku!

;-)

Looking forward to it!
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Postby Sven » Thu Oct 29, 2009 3:01 pm

bahahaha xD
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Postby C.Brutail » Thu Oct 29, 2009 3:47 pm

Looking at the images, I've LOL'ed up :D
Awesome!
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Postby FruitieX » Thu Oct 29, 2009 3:58 pm

Pretty sweet for a first map :D
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Postby The mysterious Mr. 4m » Thu Oct 29, 2009 5:10 pm

Maybe You could use this sign:
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4m [PB] (amoebios)

This is Your world.
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