*sigh*
Spent the entire day looking for a solution to this very simple problem.
sev:
1) Not rotating exactly, flipping. As in mirroring it one side to the other. It works fine for brushes but for my ASE models they all just move a little bit to this way and that but do NOT actually flip.
2) I already gave up the possibility of flipping ASE models, so I redid my entire terrain mesh and rearranged my models in it so it would be possible to rotate it this time to 180 and not mirror it like I originally planned. HOWEVER, as soon as I hid all the stuff which shouldn't be rotated, selected what should be rotated and clicked the Rotate Z button... voila! They all danced like little ballerinas on their INDIVIDUAL pivots. And that obviously is not what I wanted >.<
That's hours lost on something that wouldve been over in a second if I had been modeling, so this is extremely frustrating.
I'm kinda afraid that the only solution might be to individually rotate them move them to the other side and then spend painstaking minutes trying to place them exactly just like the other side. So if anyone knows an easier way, please pipe up. I've been searching the net for hours on how to make CTF maps in radiant and end up with nothing at all.
EDIT: Finally, found the friggin rotate button. >.< I was using arbitrary and 90 degree the whole time. However, there still seems to be the problem of some models (namely those which I had rotated earlier) rotating on their own axes instead of the axis of the group.
3) And a very very weird problem. It seems that as soon as I added armor, ammo, and HP items on my map (2 megaarmor, 1 megahp, 4 medium hp, 4 medium shards, 16 small shards of hp and armor, and <10 ammo) my FPS drops to 8 for whatever reason. If I remove them but leave the weapons, FPS is fine again.
I'm just about ready to give up.
