
All models made with 3dsmax. Ran into some pretty mindboggling problems importing ASE. But it seems to work now. Thanks to tZork, Rad_Ished, morphed, and Dax for helping.
There is still the problem where NetRadiant seems to insist that no shaders were found for ASE models with multiple textures (i.e. multi/subobject models). Even if there are actually and they show up ingame. Spent 2 days trying to fix it only to find out that the problem was the editor, not my ASE files.
If anyone knows anything about how to fix this, I'd appreciate the help. It's kinda hard to place models in a map covered with blue and black and magenta checkers. ;d
Anyway here are some early screenshots. A bit dark still (the weird shadows is because this is still only a test compile). Still playing with light values. Spent a good 6 hours trying to make the skybox work too, but it finally did.






Next things to learn: How to make jumppads using custom models (i dont like portals), how to mirror one side exactly like the other side (this is a ctf map), and how to make a killvolume for people falling over the edge of my little planet.