Who can fix this ninja player model?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Who can fix this ninja player model?

Postby [-z-] » Fri Nov 06, 2009 8:05 pm

Once I attempted to port this ninja model from devsh's Project Ninja Star. For not knowing anything about modeling or player models, I got pretty far.... but there are two problems.

One is obvious, he is flying. His feet aren't touching the ground.

Image


"Can't you just lower the model?"
Sure! If I knew how... but I don't.


The second problem, is he needs his hand bone labeled so the weapon will appear.


Third... but not really a "problem" is he's actually holding a sword that just disappears in game... don't know why, didn't matter, I'd delete it anyway (if I knew how).


Here are the source files. Any help is very much appreciated.

http://z.nexuizninjaz.com/models/nxmdl-ninja_test.pk3
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby Darcshadow7 » Fri Nov 06, 2009 9:34 pm

I'd do it, but i dont have an .md3 to .blend importer and an .blend to .md3 exporter. :o
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
Darcshadow7
Alien
 
Posts: 168
Joined: Fri Feb 13, 2009 4:34 pm
Location: Peoria, Arizona

Postby Flying Steel » Fri Nov 06, 2009 10:31 pm

Darcshadow7 wrote:I'd do it, but i dont have an .md3 to .blend importer and an .blend to .md3 exporter.


Import the .ms3d file, that's a milkshape source file that blender can import. Then when it is time to export, instead of .md3, go the .smd route (a couple folks created exporters for this).


I looked at it myself and the ninja model seems to have its feet resting on the origin. But that might not make a difference depending on how Nexuiz positions player models relative to the hit box. That is, it might not use the origin as the 'floor'.

So input from someone who has been successful at getting a player model working in Nexuiz is probably needed here. . .
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby tZork » Sat Nov 07, 2009 5:11 am

Darcshadow7 wrote:I'd do it, but i dont have an .md3 to .blend importer and an .blend to .md3 exporter. :o


ingame do:
modeldecompile models/bah/blah.bla

turns it to a .obj
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest