Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
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by tZork » Tue Jan 12, 2010 6:40 pm
iirc Nexuiz has no shooters the way q2/3 did.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.
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tZork
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by C.Brutail » Tue Jan 12, 2010 6:44 pm
No, but in DP can directly trigger multiple entities. Also, it has flip-flop, monoflop etc.
For example, on my WIP map:
http://pastebin.com/f4669043c
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.


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C.Brutail
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by toneddu2000 » Thu Jan 14, 2010 12:36 pm
ok guys, thanks.So ,if I understood correctly,I can replace q2/q3 shooters with normal triggers? The simple way I think it could be possible is to use ctrl+k between triggers, func_somenthing and brushes.
Anyway, I'll test soon, and I'll show some screens!
Thx all!
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