Ice Boat [HELP]

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Ice Boat [HELP]

Postby Kay » Sun Jan 03, 2010 7:53 pm

I'm making a map called : Ice Boat

but as you can see the sky fails here :(

i need some help with the sky, how do i set or import skies.
i tried to put in the sky from the map frost (love that sky) but i only see a picture of it when i build the map.
Do i need to set something before?

please help!

And also say what you think about the rest of the map.

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Re: Ice Boat [HELP]

Postby Lord Canistra » Sun Jan 03, 2010 8:52 pm

In Source engine I would use 3D skybox, which is separated area in map with scaled down surroundings in it. Maybe something like this exists in Nexuiz. You can make a large snow field or sea that blurs with sky on horizon. Would look quite nice with current skybox.
Boat itself is way too simple. Try adding surface details made of darker metal, hatches/holes in border etc.
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Re: Ice Boat [HELP]

Postby Kay » Sun Jan 03, 2010 9:39 pm

Thanks,
Don't worry about the boat it self, I'm still working on it and there will be details :)
but still don't know how to put in a sky
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Re: Ice Boat [HELP]

Postby C.Brutail » Sun Jan 03, 2010 10:09 pm

Have you written frost's skybox shader to shadelist.txt ? ;)
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Re: Ice Boat [HELP]

Postby Kay » Mon Jan 04, 2010 2:31 pm

No :) how do i do that exactly
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Re: Ice Boat [HELP]

Postby C.Brutail » Mon Jan 04, 2010 5:43 pm

Umm... open the file in any text editor and add the name of the shader to the end of the list there? :D
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Re: Ice Boat [HELP]

Postby lda17h » Mon Jan 04, 2010 5:46 pm

Although: It probably still is in the data zip. Go to your nexuiz data/ dir and do:

Code: Select all
unzip -v data[your specific version here].pk3 scripts/shaderlist.txt


If that works, remove the -v option :)

Code: Select all
unzip data[your specific version here].pk3 scripts/shaderlist.txt


Then add your script file's base name to the list int that text file.. BTW: Does it make a difference whether this is in the Nexuiz data dir or in the user data dir?
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Re: Ice Boat [HELP]

Postby Kay » Mon Jan 04, 2010 10:22 pm

still dont know what u mean but i use mac, how to do it then, i know how to open the hidden directory :)
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Re: Ice Boat [HELP]

Postby tZork » Tue Jan 05, 2010 9:45 am

Moved, this don't belong in map reviews.
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Re: Ice Boat [HELP]

Postby lda17h » Tue Jan 05, 2010 12:25 pm

Kay wrote:still dont know what u mean but i use mac, how to do it then, i know how to open the hidden directory :)


Hi again.. In the directory where you unzipped the nexuiz zip archive, there's a directory called data/. Go into that. In that directory there's a file called data[some specific version string here].pk3. This archive contains a file called scripts/shaderlist.txt. You want to extract that. Extracted files override archived ones. See my previous post on how to use unzip to extract only that file. Then edit that file with a text editor and add the basename of the textfile containing your shader definitions..
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