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CheapAlert wrote:problem is, nexuiz uses .zym which has a different way of animating models than what .psk and .dpm do because every frame number is a complete sequence itself.
motorsep wrote:.md5 is not supported by DP engine. However there is md5 to UT2k4 psk/psa converter made by Riot (have to find link though) and DP engine supports psk/psa format. That can be good workaround and we can replace .dpm with psk/psa. So there would be no need to use md3.
nemyax wrote:I'd like to clear up a few questions:
- How many joints must the skeleton include?
- Do models need to be segmented? Does it even matter?
- Is there a limit on how many joints a vertex can be weighted to?
- Does the weight of a vertex have to be 100%?
- What kinds of animation sequences are required?
- How many frames long must the run cycle, walk cycle etc. be?
- Are you sure 1200 triangles is enough? The current models are heavier than that, and Doom 3's characters are between 2000 and 6000.
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