puffie wrote:Hiya!
I have done some professional work in the past for game studios via Turbosquid...
I have very good knowledge on how to use QERadient, Unreal ED, and HAMMER for HL2...
I own Zbrush 2, and can create the monsters you need.
I like to make static things as well, for my environments and maps.... this is what i am best at.
One thing I might ask is that you guys consider using the open collada format for your models and static meshes.
Collada can be imported/exported from Blender with ease. the MD2, and MD3 and MD5 exporters all really suck... I would have to install my old copy of milkshape.
here is some nice renderings I have done in the past:
http://s91842597.onlinehome.us/NEXTGEN/neptune.html
http://s91842597.onlinehome.us/NEXTGEN/Bigguy2.html
http://s91842597.onlinehome.us/NEXTGEN/ ... Final.html
http://s91842597.onlinehome.us/NEXTGEN/doctor1.html
sorry about my broken index page... I have not done casual artwork in quite some time
Those are some great high poly(?) models. Justr had to say that
