[CTF] Gasolinepowered_v1r4

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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Mon Feb 15, 2010 6:08 pm

I don't think HDR skybox is possible at the moment...
The water is intentionally done as a separate shader, odd that it doesn't work... The idea was to just remove the reflective shader, since it together with warpzones lowers performance a lot. Also, it is intentionally bright too, just play it with defaults and it should look alright (which is what all maps should be like, and not require contrastboost 3 :P) Maybe could be darkened a bit now that I think about it, but hey, most Nexuiz maps are too dark anyway...
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Re: [CTF] Gasolinepowered_v1r4

Postby Rad Ished » Mon Feb 15, 2010 6:38 pm

Tell you what though guys, that high resolution skybox really is nice.
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Mon Feb 15, 2010 8:13 pm

Hopefully there won't be any licensing issues with that, as Cuinnton made it with the free version of terragen. Guess we can't release it under the GPL then... :(
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Feb 15, 2010 9:15 pm

what if i bought terragen 2? Its quite expensive, would I have to buy it under the personal license or the commercial license? that would allow it to be released for sure under the for sure GPL?

As you may have noticed i have not training in 3d graphics. So to my understanding objects in the 3d skybox only appear if you compile -vis (unless they are intersecting the primary skybox)?
I can't compile using -vis due to some memory problem. I'm thinning of taking out ram might help. Otherwise ill leave the full compile to you I thats ok :)
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Tue Feb 16, 2010 3:39 pm

Actually I'm not sure at all... Morfar seems to have put some skyboxes into svn trunk which I think he created with terragen, should get in touch with him if he just did it with the free version or if he has a license. In addition, the terragen page seems to be down so there's no way to check :P
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Re: [CTF] Gasolinepowered_v1r4

Postby FruitieX » Tue Feb 16, 2010 3:49 pm

17:47:23 <@div0> free license does not allow to make renders for release under the GPL
17:47:31 <@div0> but, it does allow making it for releasing as public domain
17:47:39 <@div0> which then allows others to take it and put under GPL :P
17:48:58 <@div0> not that I recommend doing that :P
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Re: [CTF] Gasolinepowered_v1r4

Postby Oblivion » Fri Feb 19, 2010 11:53 am

Oh lawdy. SO SORRY. COMPLETELY forgot about this. Shame too since making the panels IS quite easy.

Anyway here are the panels:

DOWNLOAD: http://omploader.org/vM2xwYg/solarpanel.7z

It's already arranged into its own directories.

for the ASE file:
/models/solarpanel/solarpanel.ASE
for the textures:
/textures/solarpanel/panels.jpg
/textures/solarpanel/panels_gloss.jpg
/textures/solarpanel/panels_bump.jpg
(you can safely delete this to conserve final pk3 size)
/textures/solarpanel/panels_norm.jpg
/textures/solarpanel/solarmetal.jpg
/textures/solarpanel/solarmetal_gloss.jpg


Note that original resolution is 1024x1024. You may want to resize them all to fit your needs. You can use the solarmetal.jpg texture for connector textures (which can be done by brushes).

Cheers, and looking really good. :)

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P.S. Just an idea: For the spaceship, you can ask the OpenSource project VegaStrike http://vegastrike.sourceforge.net. I used to contribute there. I made a few spaceships for them too (granted, all VERY noobish since I was very new at that time), but I don't have the files anymore. They have some excellent models there, all GPL. Might need some reexporting for usage in nexuiz. But getting an .obj file and the associated textures should be easy. Just ask around in their forums.
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Feb 22, 2010 12:34 pm

Awesome thanks mate! Looking good. Might adjust the color a little to fit the level.

Making the space train as we speak, taking longer than i thought. Detail is key :) Might get FruiteX to do the movement for I have no idea how to get something to move through a 3d skybox.
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Thu Feb 25, 2010 10:49 am

could I just get an idea for a deadline? So I can't miss the date for 2.5.3. I estimate at the rate I'm going I need another week for it to look orgasmic :P

Then beyond that what is let to be done is:
- animate elevators with mega health inside, which will only be available when elevator is present.
- animate space crafts
- door opening/closing sounds
- slightly darker lighting
- small skybox fix
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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sat Mar 06, 2010 7:11 pm

Don't tell anyone I said this, but you could take a month and still make it, I think.

Anyway, I really like it so far. Maybe now the map will shake the "assoline" moniker.
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