[CTF] Gasolinepowered_v1r4

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SPACE ELEVATOR

Postby Cuinnton » Mon Mar 08, 2010 2:02 pm

Here's what I have completed for you FruiteX. I have named the level space elevator, which is a much more fitting name.
http://omploader.org/vM3J0aQ

What is left for you to do:

- fixing and using the original purple slime that was with gasolinepowered_v1r2 (I can't get it to work)
- fix blue control pad texture so it is illuminated
- door open/close sounds
- gravity slows as you fall away from elevator using func_impulse
- solar panels somehow unable to be walked on
- because i increased the skybox to 2048x6 the sun is in a different position and the shader needs to be adjusted
(the current skybox size is about 10MB, if this is to big please use .jpg @ 95% quality or something. If you lower the resolution it will lose to much detail when you zoom and won't look as good)
- slightly darker that previous revision, with more focus on shadows from sun
- animate space elevator
- more detailed objects in 3d skybox if you feel is necessary, possibly with animation
- anything else you think is needed :)

Also mickrip http://mickrippon.com/ has provided me with a song if wanted. I think its a nice theme for the level.

So for now that's it for me on this. I will be going over another level next. Will just have to decide which one is in need of an update, or maybe make a similar themed level but larger with vehicles or an onslaught map. Also feel free to ask for a detailed skybox if needed :) I could update them all in the game!
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Re: SPACE ELEVATOR

Postby FruitieX » Mon Mar 08, 2010 6:08 pm

Cuinnton wrote:Also mickrip http://mickrippon.com/ has provided me with a song if wanted. I think its a nice theme for the level.

Hell yes, I want that "Stoned Bunny" track GPL'd if possible :D
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Re: [CTF] Gasolinepowered_v1r4

Postby Rad Ished » Mon Mar 08, 2010 8:32 pm

That tune is solid computer game music ... in a glass case... with like.. danger written on it ... and yellow and black stripes. .... and a mushroom... or sthn.
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Re: [CTF] Gasolinepowered_v1r4

Postby C.Brutail » Mon Mar 08, 2010 10:44 pm

Wow! One of the best mapping I've seen in the last few months! The skybox is just incredible, I honestly felt like I'm in outer space, and I felt myself very little and small too! The music fits and strengthens this atmosphere!
However...

I honestly don't feel like a space station like this should be carried with propellers :D That just doesn't fit imho. But the forcefields around it are nice.

I like the sliding doors very much, however, there's a design fault: the upper part of the front door of the bases pierces through the ceiling above it when it's opened :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Mon Mar 08, 2010 11:11 pm

Thanks guys, Mickrip is a great bloke and is happy to provided his music to Nexuiz. he is around irc quite often if you'd like to speak to him.

I agree C.Brutail. I've kept the propellers in space for the moment as cooling fans, although that idea is stupid in its self because you can transfer energy through a vacuum!!! I'll leave it to FruiteX to decide what to do with that!
Thanks for you input :)
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Re: [CTF] Gasolinepowered_v1r4

Postby Yoda almighty » Tue Mar 09, 2010 11:10 am

instead of cooling fans, you could have a radiator. that would make slightly more sense.

this is looking really good. high resolution skybox FTW

EDIT: forgot to mention. I will mess around with the space shuttle concept. I was actually already thinking of making something like that. (funny how those things turn out)
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: [CTF] Gasolinepowered_v1r4

Postby Cuinnton » Wed Mar 10, 2010 2:49 am

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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sat Mar 13, 2010 9:16 pm

I playtested it today. Some things I noticed:
1. The short map description is still "Gasoline Powered".
2. The game throws errors about "NaN velocity" when I jump off
3. Caulking issues where the teleporters will be
4. Only one box of rockets near mortar? Mistake, I think.
5. What's the use of the single round of mg ammo in the front of the bases?
6. Is the "train stop" used merely for decoration?
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Re: [CTF] Gasolinepowered_v1r4

Postby cortez » Sat Mar 13, 2010 10:25 pm

Roanoke wrote:3. Caulking issues where the teleporters will be

He uses Warpzones, which DOESNT work with 2.5.2

In addition to that, its just a test version, if you would read the post from Cuinnton
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Re: [CTF] Gasolinepowered_v1r4

Postby Roanoke » Sat Mar 13, 2010 10:49 pm

cortez wrote:
Roanoke wrote:3. Caulking issues where the teleporters will be

He uses Warpzones, which DOESNT work with 2.5.2

What do they work with? Why does he use them if they don't work with the latest stable?
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